Half-Life 2: Aftermath Coming
by Maarten Goldstein, Apr 08, 2005 8:00am PDTThe latest issue of PC Gamer UK has first word on a Half-Life 2 expansion pack Aftermath, and EuroGamer has a news story up with info on what's mentioned in the magazine. Tentatively scheduled for release this summer, Aftermath deals with the events you set in motion in the original game. You'll see more of Alyx, but Valve is keeping most other details to themselves. It also looks like Aftermath might be a Steam-only release.
"We really want Alyx to grow as a character," [designer Robin Walker] insists. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?
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Comments
1) The vehicles need lots of attention. Integrate them better with the gameplay. Give the baddies some. Make it so more than one person can get it in one. FOR THE LOVE OF GOD DO NOT MAKE ANOTHER GLORIFIED MINIGAME. Oh yeah, it would be nice to fly the helicopter. I doubt that is really possible without lots of work though.
2) Marines from HL1, bring them back. The Combine soldiers are fucking retarded.
3) Make hard much harder please. Difficulty levels should mean something.
4) Don't insult my intelligence by using the main character's lack of communication skills in a retarded way. What god damn scientist gets back from time travelling, being enslaved by a wierd asshole, and defeating some alien motherfuckers on their own turf but then doesn't communicate this in any way when he gets back together with his scientist buddies? wtf
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Having played 'em all, an FPS can only interest me today if it has
a) greater interactivity
b) more immersive team and/or social aspects
c) nonlinearity
d) RPG elements
Hurry up, S.T.A.L.K.E.R. Adios, HL2.
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Nice way to continue alienating the "broadband impared" folks, Valve. You won't be getting anymore of my money.
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So does that mean Aftermath takes place after Black Mesa, between HL1 and HL2?
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hah yes, because gordan is the strong silent type and alyx gets totally wet over that
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I've got all these scientists, guards, and Alyx talking to me, and i don't say a god damn thing. It's beyond ridiculous. I know what Valve is trying to do. In my view, it does not work at all.
Scripted events that promote quick thinking that keep you on your toes will make you feel in the characters shoes despite if you hear him talking or not.
Half-life2 has so many characters composition based on their script. For you to not interact with that script makes the NPCs feel like rubber, which in turn tarnishes the environment/atmosphere of the NPCs immediate vicinity.
After the awesomeness that was HL2, I would eat the corn out of their shit.
They get a free pass; a guaranteed buy. If they screw this up, though, they lose it.
I have faith, though.
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Fanboi's need not respond your blind.
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Anyone know if Steam supports Paypal yet?
That's easy: remove her clothes.
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http://www.eurogamer.net/article.php?article_id=58580
(Lost Coast) will require a 3.2GHz processor, 1GB RAM and a top spec graphics card
:monocle:
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They're going to give her bigger boobs.
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srsly... "It's kind of ironic that despite so much of the theme of Half Life 2 being about other characters and other people, you spent most of the game alone."
yeahhh... as the designer saying it's kind of ironic that the game doesn't live up to one of it's premises is kind of an ironic cop out.
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This is not the sort of expansion I'd pay for, at initial face value at least.
The Sims + FPS = no thanks
:(
Please let me be corrected, in that new weapons, new combat scenes, and a developed Combine story might be included, and actually be the focal point rather than becoming KOTOR-esque where you hit on Bastila all the time.
But hey, maybe I'm reading HL2 all wrong, and it is supposed to be an adventure game with a side dose of some action... If that's the case, the Alyx expansion sounds like the Resident Evil 2 style where you play as Claire on the second disc to get some more story stuff, but pretty much play the same game.
Is that enough? I dunno.
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Are you going to show it at E3 at least?
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1. Too much of the original was running through a pre-made maze, mowing down Combine who are spawned in just around the corner. FarCry excelled at not doing this since all the mercs were present at all times, and would fan out at the first sign of trouble. Variety helps replayability.
2. Less story development "lockdown" sections of the game to slow down the action. After having played through HL2 fully, among the sections I skip are the 100% story development sections that last at least five minutes. That's five entire minutes of no action, and I'm a gamer who sometimes has only an hour or less of free time to play. I haven't ever seen Doom 3 take more than 3 minutes on story development, including the mission pack up to Phobos Sector 3.
Valve has not let us down... yet... Let's hope it stays this way.
Oh, and pix+divx 4tw plz
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