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Half-Life 2: Aftermath Coming

by Maarten Goldstein, Apr 08, 2005 8:00am PDT
Related Topics – Half-Life 2, Steam, Valve

The latest issue of PC Gamer UK has first word on a Half-Life 2 expansion pack Aftermath, and EuroGamer has a news story up with info on what's mentioned in the magazine. Tentatively scheduled for release this summer, Aftermath deals with the events you set in motion in the original game. You'll see more of Alyx, but Valve is keeping most other details to themselves. It also looks like Aftermath might be a Steam-only release.

"We really want Alyx to grow as a character," [designer Robin Walker] insists. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?





Comments

40 Threads | 207 Comments*









  • i'm for Gordon actually talking. I don't care if it ruins my feel of the character. That "lossed" feel is more than made up with how much more believable the STORY encompassing you becomes.

    I've got all these scientists, guards, and Alyx talking to me, and i don't say a god damn thing. It's beyond ridiculous. I know what Valve is trying to do. In my view, it does not work at all.

    Scripted events that promote quick thinking that keep you on your toes will make you feel in the characters shoes despite if you hear him talking or not.

    Half-life2 has so many characters composition based on their script. For you to not interact with that script makes the NPCs feel like rubber, which in turn tarnishes the environment/atmosphere of the NPCs immediate vicinity.



























  • My list of things to improve:

    1. Too much of the original was running through a pre-made maze, mowing down Combine who are spawned in just around the corner. FarCry excelled at not doing this since all the mercs were present at all times, and would fan out at the first sign of trouble. Variety helps replayability.

    2. Less story development "lockdown" sections of the game to slow down the action. After having played through HL2 fully, among the sections I skip are the 100% story development sections that last at least five minutes. That's five entire minutes of no action, and I'm a gamer who sometimes has only an hour or less of free time to play. I haven't ever seen Doom 3 take more than 3 minutes on story development, including the mission pack up to Phobos Sector 3.