So You Want to Make Games for a Living?
by Alec Matias, Apr 05, 2005 7:18am PDTPenny-Arcade had a guest writer for yesterday's update by having Monolith's Geoffrey Zatkin dispel some myths about working in the games industry. Zatkin was one of the original designers of EverQuest and has had a hand in Sovereign, Everquest 2, and Matrix Online. If you have been contemplating a career in the games industry, this should definitely give you an idea of how things really are behind the scenes.
At PAX this year I was a judge for their "pitch your idea for a game" sit-in. I got to break a lot of hearts by telling the audience a very sad fact - that in my 8+ years as a professional game designer, not once has any boss of mine ever asked me for an idea for a new game. Not once. Again, unless you own the company, you get assigned a project (or jump ship to another company working on a game that sounds interesting).Also in the update is a step-by-step process of how Gabe prepares a drawing for use as a wallpaper.
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Comments
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He almost sounds bitter about this.
I've had the opposite of his experience.
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very good article
and... WHAT THE FUCK! GTA:SA took $50 MILLION TO MAKE??!?!?!?
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1. Ideas don't mean shit. Implement the ideas within the time/financials/tech available and we'll talk. Writing down a design isn't designing shit.
2. Understand your position in the industry. There's a moment for every designer where their spirited high faluting vision for the industry is broken. It's after this that they become the most useful members of the team.
3. It is a team effort. You are a professional game designer. You make games for a living. It is full of blood and guts. It is painful. You should take enjoyment from your day to day work, be it making fuzzy bunnies, designing combat systems, whatever. Don't like the work? It's not going to get better elsewhere (usually).
4. The purpose of your work is to make a company money. Not to make games that you as a gamer want to play. You're making games for the majority out there. I love obscure naval sims, but I understand that nobody's going to give me 15 mil to make one.
5. Make sure to have a life outside of work. The game industry should be a career. In the past it ground people up for a few years then they quit and got real jobs. Nowadays we're in it for the long run. Avoid burnout and understand that at the end of the day it's just a job.
6. DO NOT LET PEOPLE TREAT YOU LIKE SHIT AND MAKE YOU WORK UNREASONABLE HOURS BECAUSE "Hey i get to make games for a living". Quality of life is EXTREMELY important to maintain longevity.
7. Grow as a designer. Just because it's been done in the past doesn't mean it should always be that way.
8. Don't throw out ideas just because they've been done in the past. Use EMPIRICAL evidence to back up your arguments.
9. Make games that are enjoyable. Try to avoid designing systems that kick people in the balls.
10. Stay busy.
Well that was cathartic. Hope i'm not too cynical. :)
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But that's really not all that different from other industries, any entertainment related especially. There is a lot of sacrifice involved in working in this industry and if you don't love what you do it will crush you. I've seen it wreck people, marriges and families. I've also seen some the happiest people ever in a work place - people who look forwards to comming to work everyday.
The flips side to this is I have seen/worked with people who got their "in" with a large company that had them working regular hours for decent pay and was in all very similar to the standard 9-5 office job. Some of these people didn't "love" the work - they did it as a job, they had the skills and it paid the bills. But they lacked the enthusiasm that other who have a harder time and they worked for a company that didnt care about their enthusiasm - just as long as they showed up for work and did their job. This doesn't help the industry at all as these people don't create a game - they assemble it as if it was a factory line.
Just my 2 cents.
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here's first screenshot. a shack exclusive :D.
http://kjo.myip.org/images/ss.jpg
p.s. don't laugh at my car.
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What happened to major companies releasing lower profile games that didn't cost too much to make? I'm talking about PC games specifically.
I mean, most of them were crap, but every once in a while, you'd get a surprise hit that would spiral into one of the major genres we know today.
Today, it just feels like they're putting all their eggs in one major AAA title basket and when it turns out to be a turkey, the whole development team is fired and never heard from again.
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As for selecting an employer, here's a few tips:
1) Make sure they don't have a huge list of previous employees that have come and gone at a fast rate, and especially in a short amount of time. This means either, the company wasn't good to work for, unstable, just didn't like it there, or they just use you for the task at hand with no intentions of further employing you.
2) Work for an employer that listens to your ideas and needs (within reason) If they could care less about your ideas, and your needs, no point in working there as you won't feel comfortable in their environment with no chance for advancement. Keeping an employee happy is a major development motivation. It is a team environment, and one person is as equally important as the next.
3) Don't expect riches. If it's promised, seek the next employer as the only riches (if the game even sells well) will go straight to the company and it's owners.
4) Not everyone owns a Ferrari........
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I hope I'll be there in 4 years after I get my degree...
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i want to get into the industry!!! ;D ... really, this field report is definitely worth the read. maybe games would be better, if bosses let the creative minds bring their ideas to life, instead of just giving them the monkey role.
but what he describes there as his daily work doesn't sound exciting, he.. making concepts, designing and implementing it into the game is the interesting side of things, imo. i would love to do this. better, you really like your job and don't get paid well instead of the other way around.
like todd hollenshead said: you can only do this job with enthusiasm.
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Now lets all go play our super nintendo's and sega genesis' (spelling on the plural for that?) and make the game industry like it used to be.
Chrono Trigger for life.
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