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Evening Roundup

by Steve Gibson, Dec 25, 1999 7:39pm PST
Related Topics – Games: PC

Looks like not much went down as expected being the holidays and all. Here's a quick rundown of a few things that might interest you guys though:

- SoFCenter has a few new Soldier of Fortune images. - UnrealUniverse has a few shots of the upcoming Unreal Tournament pack. - PlanetUnreal has an interview with crt about the upcoming Rocket Arena UT mod. - Within just a few days an OpenGL accelerated version of Quake is already available for Macs. It's a *very* early beta, but worth a look. - More Quake mods, QER has released their own versions of GLQuake and GLQW. - While you're in the holiday hax0ring mood, check out Shaded which should help those of you trying to figure out those Quake3 shader files.




Comments

36 Threads | 36 Comments















  • #9: No, if you release the binaries publically, you have to release the source code.

    There is a way around this. A third party, with no exposure to the GPL\'ed code, through network packet analysis only, can make two proxies, client and server side, with the server side one accepting multiple connections. The client side proxy will authenticate the client side program and report information to the server (via an encrypted protocol, thus requiring extensive work to break). The server would then decide whether or not to allow the client. Of course, this would have to be optional for whatever server wanted to run it, and the client/server would function separately without it at all if the server choose.