Unreal Engine 3 Impressions
by Maarten Goldstein, Mar 10, 2005 5:43am PSTUnreal Engine 3.0 demo wows GDC is a GameSpot story about Epic's demonstration of their next generation technology. Part of the demonstration was similar to last year's Electronic Entertainment Expo showing, but Epic also showed a few new sequences which sound very impressive. IGN also has impressions saying If we were this pretty, we'd get all the chicks. 1UP has a few videos although the quality is only so-so. According to Epic's Mark Rein, their PC game using the new engine will ship early next year.
The second demo showed off one of the newly-announced features of Unreal Engine 3--seamless level loading. Basically, the engine is capable of loading several levels simultaneously, so the game will analyze where a player is going and load the next level ahead of time. By the time you reach the new level, it will already be in memory. This means that, after the initial load to start a game, players will not experience any level loading at all. To demonstrate this, Epic showed a futuristic dune buggy driving through the streets of what looks like a gritty European city. (If anything, it looked very much like a far more detailed version of Half-Life 2's City 17.) The buggy careened through the empty streets and then cut across a park, and it did so seamlessly. This means that in addition to no level loads, the game will be capable of creating huge, Grand Theft Auto-like worlds to explore. To finish the buggy demo, the camera pulled back to reveal a glimpse of a stunning and crowded cityscape along with the glistening waters of a huge bay.
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I am at GDC right now and I saw the live demo yesterday AM. It was stunning, and almost a bit unbelievable how rich the world detail was and how many damn cool lighting and rendering tricks it does. However it ran at around 30FPS and choked at times. I asked the guy what kind of system requirments it had and he said 'DX9 Video Card'. Ok, thats reasonable. Then I asked him what was the test machine and he said
'Dual P4 EE with Dual Geforce 6800Ultras'.
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I wonder why Battlefield has been able to load huge maps and not have load times...? We've gone from plane to tank to jeep to boat across a huge map and it doesn't load anything new... Are id and epic behind Dice in this regard? I bet Battlefield 2 has enormous maps and still is loaded fully on the first pass!
Ah well. Progress is progress, and this is good nonetheless!
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also, to make this on topic- this engine is gonna 0wn
It's really a step ahead of what we have right now, it really makes a big difference visually.
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I hope it actually makes it in this time.
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syes I know DS looks ugly now. I still play it.
The first engine to actually create cities and countries on a massive sphere will have made a very big step...
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I was planning on a computer upgrade around the middle of this year for BF2 and other mid year games, but now I'm wondering if I should wait and upgrade next xmas. Of course, I'll probably want a next gen console around that time, so I probably should upgrade while I've got the cash.
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why does flowing water still look all crappy?
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Makes it sound as if it has technical glitches or something.
Yes, I'm extremely tired.
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They say "highly modified unreal engine"...I say they're using Unreal Engine 3 architecture.
I'm highly, highly confident Duke Nukem Forever will deliver on the visuals. Hell, the physics too-Meqon sounds impressive as hell.
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I'm just wondering if the outdoor lighting still uses fixed shadowmaps and if realistic looking day/night cycle is possible...
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