Unreal Engine Q&A
by Maarten Goldstein, Mar 07, 2005 4:48am PSTComputer Games Magazine has a brief Q&A with Mark Rein of Epic, who talks about the latest version of the Unreal Engine. New Unreal Engine 3 features are being shown at this week's Game Developers Conference. Update: another Mark Rein interview can be found at GamesIndustry.biz.
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GI: Is Unreal Engine 3 purely for next-gen consoles and high end PCs, or will you back-port the functionality to existing platforms?
MR: No, we don't work that way. Epic's always been about bleeding edge. So, no. We have Unreal Engine 2 for that, and you'll see a bunch of great games coming out with our current engine - there's Star Wars: Republic Commando, there's Pariah, there's Unreal Championship 2, there's SWAT 4, Splinter Cell: Chaos Theory...There's also another really big game coming out that's never announced that it uses our engine but it does, and I think it could be a major success.
OMG DNF?!
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http://www.gamesindustry.biz/content_page.php?aid=7189'
very good reading. i'm excited :)
I could use a new Tim Sweeney or CliffyB interview anytime though.
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On the other hand... you can walk into an area and suddenly you're in a DDR style game... I can see lots of half assed uses for this, millions of mini games 'because they can' and not because they truly make the game better.
But I can also see some really awesome levels and game modes coming out of the mod community with tools like that.
I am turgid with anticipation.
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I always thought it was just near impossible to get the same feeling as an id software engine, but the guys with half-life source seemed to do it. Although maybe they just based their player control off the old quake1/2 code. <end rambling>
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