New Unreal Engine Features
by Maarten Goldstein, Feb 24, 2005 9:57am PSTWe received a press release from Epic Games announcing their plans for this year's Game Developers Conference in San Francisco (March 9-11). The company is headlining three speaker sessions, and will also show some new Unreal Engine 3 technology features which sound pretty nice
Seamless World Support allows the creation of virtually unending environments through background management of game levels and assets. Even titles not requiring open world support will benefit from these memory management techniques on next-generation console platforms. Second, the new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement -- thus providing a massive productivity gain over previous generations. Epic will also demonstrate significant improvements in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.
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Allah akbar.
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/starts to wait GDC even more eagerly
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it's just like the gap between Duke Nukem games
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