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Battle For Middle Earth Patch

by Maarten Goldstein, Feb 03, 2005 4:42am PST
Related Topics – Lord of the Rings

EA has issued the first Battle For Middle-Earth patches, updating last year's Lord of the Rings strategy game to v1.01. The 17mb update fixes bugs, offers some balancing changes and adds three new multiplayer maps.




Comments

5 Threads | 8 Comments



  • Hopefully these will be addressed in 1.02.)y
    I'm with you guys on most points.
    I agree fire arrow could be nerfed a bit.
    I think cave trolls are fine. Especially if you nerf fire arrows a bit.
    Evil Heroes - Mordor needs a mid level hero and the witch king needs to be beafed up. Isengard needs a mid level hero.
    Elven Archer issue addressed with the fire arrows.
    Gandolf now he has to be looked at. While everyone else has to worry about micro managing Gandolf is a one man army. Nerf him and beef up some of gondors weaker units instead.

    Bases - I think Mordor should have a thin wall around his base.
    Call of the horde should come earlier.

    Could use a little humor. Like the guards on the fort tops should say " I fart in your general direction" when clicked.
    Have the drum trolls sing some rap song.

    Anyway I love this game. I think it's pretty well balanced. It just needs some tweaking.

  • I agree.

    Fire arrows had the potential to kill off buildings faster than pretty much anything, including siege equipment, with the least amount of effort. On the battlefield Archer units tend to mow everyone down, even the units that are supposed to counter them won't unless you have the Archer units outnumbered. If someone has a huge mass of archers, especially when upgraded and high level, it seems the only way you can get rid of them is if you have a wicked power (Balrog or Undead Army for example) or if you blindside them good and hard with calvary charge with some tough heroes mixed in.

    On the subject of Cave Trolls, I understand Mordor's need for a big tank-like unit. Yes, they do cost a lot to help balance things out... but when you're in those long games where money isn't an issue anymore, you got a strong unit that only costs 10 command points.

    The Evil Forces do need a wider range of heroes.

    I'm unsure if I'd touch Elven Archers. Orcs, however, are another story. They may be free, but they cost 20 command points and you can't really do any kind of "flood" tactic until you get that one power, Call of the Horde or something like that. Even when you do get it, I think it's a bit late in the game to be really that effective. The long training time also makes cannibalize something you don't want to do unless you know you have A LOT of time to do.

    That's all I can really think of for now.