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Rainbow Six 4 Q&A

by Maarten Goldstein, Jan 13, 2005 11:35am PST
Related Topics – Rainbow6

Computer & Video Games has a Rainbow Six 4: Lockdown Q&A today, asking game designer J.P. Cambiotti about the game's features and the reasons they are changing this franchise. Here's a bit on why they are making the game "more accessible".

Cambiotti: In the past Rainbow Six got criticism for being too difficult, too hard to get into - the one shot, one kill hardly makes it very instant. Although we've kept that in for the hardcore fans, we've also tried to open it up to people who haven't really picked up the series before. So you've now got aiming assistance and a 'save anywhere' feature. Plus, there's a sniper vision that's more of a departure from the regular Rainbow fare [enemies are easier to spot]. But despite these options, there's still a lot of the 'room playing' and the tension generated by one-shot kills that fans have come to expect.




Comments

22 Threads | 56 Comments










  • I thought they were dropping the 4 integral and making it into a spinoff. That's what I gathered from UBI's press release not long ago, where they announced the Lockdown name. Oh well, either way I won't buy it. Raven Shield was fun, but it was obvious the road they were taking was down hill, not just by gameplay but some horrible programming and scripting. Hell, just their mention of "Counter-Strike influence" early on showed where the series was headed.

    Please save us, Bohemia Interactive, give us Operation Flashpoint 2 without dumbing it down. You are our only hope.