Rainbow Six 4 Q&A
by Maarten Goldstein, Jan 13, 2005 11:35am PSTComputer & Video Games has a Rainbow Six 4: Lockdown Q&A today, asking game designer J.P. Cambiotti about the game's features and the reasons they are changing this franchise. Here's a bit on why they are making the game "more accessible".
Cambiotti: In the past Rainbow Six got criticism for being too difficult, too hard to get into - the one shot, one kill hardly makes it very instant. Although we've kept that in for the hardcore fans, we've also tried to open it up to people who haven't really picked up the series before. So you've now got aiming assistance and a 'save anywhere' feature. Plus, there's a sniper vision that's more of a departure from the regular Rainbow fare [enemies are easier to spot]. But despite these options, there's still a lot of the 'room playing' and the tension generated by one-shot kills that fans have come to expect.
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Comments
POP was my fav game of '03, but I've had no desire to pick up the new one.
But who knows, after all these are apparently left as options.
Thread Truncated. Click to see all 5 replies.
This is retarded. All they are doing is alienating fans they already have, guaranteed, while maybe attracting a few players new fans from the already glutted action FPS market. Weak plan, IMO. Dumb dumb dumb.
Thread Truncated. Click to see all 8 replies.
What it sounds like to me is adding a slider:
Quake----------Counter-Strike-----------------------R6
By adding some features to the game, they can still keep it at the R6 spectrum AND they can dial the game down a bit for a larger audience. Obviously the hardcore R6 fans will be upset, but don't blame the developers and publishers for TRYING TO MAKE MORE MONEY.
Thread Truncated. Click to see all 6 replies.
The reality is that console gamers get the vote now. PC gamers voice is muted, because the vote goes by dollars, and the numbers aren't there.
Anyway, SOCOM 2 had auto aim in the single player, but its turned off for obvious reasons in the multiplayer, I imagine this will work the same.
Also some of those missions in R6:3 were a total bitch to finish in one attempt, so you ended up replaying the whole things many times, even though you only struggled with one part. Saving mid mission is nice. Maybe not save anywhere... but any mission should have some checkpoints.
Thread Truncated. Click to see all 15 replies.
Um NO..We didn't care about the "one shot, one kill" apect, we were bitching about the bullshit AI. Fix the AI to make it more realistic asshole, don't nerf the fucking game.
A: Yes.
Thread Truncated. Click to see all 2 replies.
but as much as i love playing on the pc, you gotta admit, the xbx version of rainbow 6:3 was far superior compared to the pc version raven shield (w/the exception of graphics ofcourse)
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Please save us, Bohemia Interactive, give us Operation Flashpoint 2 without dumbing it down. You are our only hope.
Thread Truncated. Click to see all 2 replies.
Games are dead, long live interactive entertainment!
I'm surprised he even mentioned the autoaim, people usually leave that out in interviews so the console players think they're playing unassisted!
Stupid move on their part.
What?
It was difficult, yeah. It was also successful. People bought it for a reason, and now those reasons are being removed. I would support this if it was the second game in the series and the first had been a complete failure, but it's Rainbow fucking Six.
Bring on SWAT4.