TimeShift Announced
by Maarten Goldstein, Jan 10, 2005 7:30am PSTFollowing a GameSpot preview last week, Atari today officially announced the first person shooter TimeShift which is in development at Saber Interactive (Will Rock). In the game you control time to complete missions and defeat enemies. Time manipulation includes slowing time down, pausing, and rewinding. The game's scheduled for release this fall. Three screenshots can be found here.
Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create amazingly high-detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures. The game engine will also incorporate futuristic physics technology for in-game objects and characters. TimeShift will also provide an added level of immersion with a deep and engrossing storyline created by a renowned Hollywood writer and director that incorporates a fantastic vision of our world existing within an alternate timeline. TimeShift will feature more than 30 combat missions, each showcasing time control elements and challenges that players must complete using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline will be at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen.
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Comments
Has there ever been a game that was written by a 'writer' in the sense that they pulled someone in from outside of the game industry that wound up having a really good story?
Examples I can think of where writers were pulled in: Unreal 2, Doom 3. Their stories were nothing spectacular.
Games with good stories: (A small sampling) Deus Ex, System Shock, KOTOR, Breakdown. AFAIK these stories were created by in-house writers.
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My friend and and I always have talks about "what if..." in history, so this could be interesting, if it's done well.
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Max Payne
Max Payne 2
DooM 3 Expansion
F.E.A.R.
and now this game too
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Time manipulation, while done in many games, is tough to do well. They might have cool stuff planned now, but I wouldn't be surprised if "time manipulation" ends up being a Max Payne + PoP system.
Hopefully I am wrong.
Upon seeing this, I blurted out something disappointed that sounded like the "AAAAAAAAIRRRR!!!" sound from Painkiller.
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