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Guild Wars Beta Impressions

by Maarten Goldstein, Jan 10, 2005 7:22am PST
Related Topics – Guild Wars, beta, RPG News

HomeLAN Fed has updated Guild Wars impressions, taking a quick look at what was changed since the last beta. Three new screenshots are included as well.





Comments

5 Threads | 20 Comments




  • Me too. I liked the new look of the GUI right away but wasnt sure about inventory. I do like the new inventory now but think it needs some work.

    I was thinking maybe make it just one inventory again but just have dividers in it. I found it quite a pain having to go through them all to find something I just picked up.

    Or maybe still have them seperate (I think they're making it so you can get new backpacks and stuff) but have it so you can load them all up with one button. Also have them closer to each other so that they look like one window when they're all up.

    I didnt like the little menu to bring up all the skills and stuff. Took too long to click through.
    I was thinking they could have something like in AO, where you can have a bunch of little buttons lined up horizontally in the top right corner.
    Note, most buttons and stuff should be at the top and to the right.
    The top because moving the mouse to the bottom strains the wrist more. To the right because your eye tends to focus on the left more and so anything to the right will be less distracting.

    What they really need to do is allow the user to move everything about.
    I think I'd personally have the skills bar at the top, the chat box right at the bottom, those buttons I was talking about in top right and then all the windows to the left because my cursor tends to sit to the right more often and I find I keep accidently clicking the windows when I'm trying to rotate the camera instead.

    Ok thats the end of my too fiddy