EA Promises Better Working Conditions
by Maarten Goldstein, Dec 04, 2004 8:33am PSTKotaku has an internal email from Electronic Arts Senior VP Rusty Rueff, who responds to recent allegations of tough working conditions at the publishing giant. Rueff mentions the company is looking for ways to improve things, with changes coming throughout next year. One element will be spending less time on technology development, instead using the RenderWare engine more
The Studios will be moving to a consistent application of the Renderware Platform. We bought Criterion because we believe there is no better technology platform (25% of all games in our industry are being built on RW). Having a standardized technology approach will save us from having to re-invent the wheel over and over. It will save time and effort we used to spend navigating technology issues.
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oh man, this is to good... hahahahahaha!
any of you guys actually believe this? oh man stop it, im gonna roll. hahaha!
EA is made to be the bad guy here, but everyone in the industry works those hours...that's why I stopped pursuing it. Too many of my friends dissapeared from the social circle as ssoon as they got their "dream jobs"
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We will be outsourcing our stuff even more to employees that will not whine. At least not in a language we speak.
As for us gamers. We have no interest in supporting EA. They're not interested in making new and exciting games, they're interested in exploiting demand for interactive entertainment, not revolutionising and furthering the artistic aspect of it through innovation and quality. So we should support more independent developers, look forward to Steam being a distribution option for small teams without funding, etc etc...
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We are looking at reclassifying some jobs to overtime eligible in the new Fiscal Year. We have resisted this in the past, not because we don’t want to pay overtime, but because we believe that the wage and hour laws have not kept pace with the kind of work done at technology companies, the kind of employees those companies attract and the kind of compensation packages their employees prefer. We consider our artists to be “creative†people and our engineers to be “skilled†professionals who relish flexibility but others use the outdated wage and hour laws to argue in favor of a workforce that is paid hourly like more traditional industries and conforming to set schedules.
I read: "We don't pay overtime because you're 'creative' so it's hip to be working late hours".
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Bahahahahahahhahahah *long breath* bahahahahahah ha... ahaha.. hahha ohshi EA you one crazy bitch.
I do have to saw though that part of the responsibility for the near-"slave market" within the games industry does lie with the workforce who are willing to put themselves in these situations just so they can work on games. It's a symptom of the free market working as it should as much as it is about a company exploiting it's employees. There are still quite a lot of other software jobs out there - they may not be games, but they're not slave labor either.
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