Half-Life 2 DM Released
by Steve Gibson, Nov 30, 2004 9:28pm PSTValve's 'surprise' scheduled for this week is now listed as soon on the Steam news page. Before you know it you could be playing with toilets with way less mess! UPDATE: Half-Life 2 Deathmatch has been released! Go grab it and try it out. Tell us if it's hot or not!
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Comments
We added an option that you might want to try that may fix stuttering problems for some people. We didn't get enough testing on this particular fix to risk everyone running it by default quite yet:
To enable:
1) Right clip on game (Half-Life 2) in the Steam "Play Games" menu.
2) Select "Properties"
3) Select "Launch Options"
4) Add:
+snd_async_prefetch_priority 1
to your launch options.
Feedback appreciated.
Thanks,
Gary McTaggart (Valve)
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Here are a couple notes I took while playing. They are personal preference except for the first which is The magnum is way too powerful. I had 100health and 50hev and still went down after just one shot from that gun it seemed. It should at least be renamed to the BFG.
- Rocket Splash Damage is not powerful enough.
- Explosive barrels tossed from the gravity gun should do more damage
- Shotgun should be more powerful. Too many survivors of alt-fire double blasts
- Crowbar should be instant hit
I know I know I know. "So basically you're asking us to make it more like Half Life 1?" . Yes! Yes I am!
Here are some pretty funny screens of me owning My Documents. She made a comment that deserved this and I made sure that I was mashing the screenshot key as I did it. It felt good :)
http://img53.exs.cx/img53/6689/mydocuments_owned00.jpg ready, aim...
http://img53.exs.cx/img53/5872/mydocuments_owned01.jpg FIRE!!!!
http://img53.exs.cx/img53/2176/mydocuments_owned02.jpg :D
http://img53.exs.cx/img53/9518/mydocuments_owned03.jpg I was disappointed that she was not thrown through the window.
Half Life 2 deathmatch rules. This patch was released and there was a technical difficulty keeping many from playing it.
Gary McTaggart made this post at about 2am: http://www.shacknews.com/ja.zz?id=9108594 telling folks that they were working on it. Just around an hour after he made that post, it was fixed. If that is not support then I do not know what support is. Thanks valve.
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http://www.hardforum.com/showpost.php?p=1026929557&postcount=9
Well, the funny thing is that Valve coded Half-Life 2 to use FP24 shaders all the time every time. And it's really not needed. Nope. In fact, FP16 seems to do the trick most the time - as seen in that above pic. FP16 and FP24 are indistinguishable in Half-Life 2 for the most part.
Again, using 3dAnalyze you can test this. It is capable of forcing a card to use only FP16 shaders no matter what is requested. You'll see virtually no image quality difference doing that - just a HUGE performance boost.
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that thinking stopped when i finally get it reinstalled and discover hl2, hl:s, cs:s, condition zero, codename gordon, pretty much every archived game on the list, has to be redownloaded. i think my inital <3 for steam has been at least slightly tarnished.
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Favorite moments so far:
--------------------------------
1) stacking everything i can find in the stairwell, and camping the RL hardcore so nobody can come get it LOL
2) prison level, putting a grenade in a basket and rolling it out into a hallway killing 3 people.
3) throwing a grenade into a room, killing 1, but the explosion rips a heater off the wall and it kills a 2nd
4) RL underneath someone going up the ladder, they fly up through the hole, do cartwheels in the air, and drop over the railing.
5) Smacking someone in the face with a watermelon
6) catching a grenade and throwing it back to the guy
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ahh i guess i need to get back to the paper :()
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Fun with vehicles. Ramping over someone and having them ping you into the air with the gravity gun is priceless.
I'm gonna go make a nice big open map with ramps and crap now.
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HL2 SP + MP = ownage
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I love it, though, but needs more maps. Crossfire, datacore, and boot_camp conversions now!
http://img84.exs.cx/img84/3777/dm_lockdown0001.jpg
http://img84.exs.cx/img84/7392/dm_lockdown2.jpg
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But, why do I need to set up my controls again??? Steam need some kind of global setting for the default movement keys
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That is all.
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and Alyx or Barney for that matter?
i wanted to see the GF model DAMNIT
someone model it ASAP
thank you so much ;)
Awesome, simply awesome. Got on a good server with a 30 ping and I had a blast. First match I got in half way and was at 7 kills when the leader at 60 at the end of the match. Second round I was around 30 kills near the middle of the leaderboard.
There is nothing quite like launching barrels and toilets back and forth at someone. Me and this one guy got into this duel in a stack of barrels, just continually launching them back and forth, no end in sight... until some ass launched a toilet at me from ACROSS THE ROOM AND DOWN THE HALL and nailed me. "I can't believe I hit you with that toilet!" he said in chat. I was a bit angry. ;;;;
Great experience, GG Valve, despite what all the fairweather fans say about you.
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can the guys that worked on HL2 DM now work on those CS:S models?
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Recorded a demo over my first run.. FUN!
My god.. Valve = Win
The biggest need:
-the weaponry in HL2 is just way too sparse and standard outside of the pulse rifle secondary and the grav gun. This engine cries out for creative weapons, or at least new twists on the old ones that made HL1DM so tactical and different (tripwire mines, hive hand, snarks, anti-camper through the wall guass gun, etc.) I know there wasn't time to add some of the cool weapons you were prototyping for HL2, but don't let the DM suffer for the lack of them: add em in whenever they are ready!
And something that would be cool to have be standard: make the crossbow bolts on a kill actually fling the body much farther than they now do. Let us pin people to the walls even if they have to fly several feet or more to get there. The body should fly along with the bolt until the bolt sticks it to the wall. Awesome. :)
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Some screenshots of us messing around on ashke's server.
http://shotgun1.shackspace.com/hl2dm/
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I want Guild Wars.
Thx Valve!
Once in the game, OMG carnage.
That was some serious fun. I love the grav gun duels.
As always, steam worked perfectly first time for me. Totally painless patch upgrade, awesome fun added.
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try starting hl2 again. it'll patch and work!!
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But I'm looking forward to some new maps... the two that was included is not the best maps I have tried. So I'm looking forward to some new DM/TDM maps! =)
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