Valve Wins In Vivendi Case
by Maarten Goldstein, Nov 30, 2004 6:03am PSTAs noted on the Steam website, the U.S. Federal District Court in Seattle, WA has granted Valve a summary judgment when it comes to their cyber cafe suit against Vivendi. The judge's order can be read here, but Valve also sends along a statement that you can understand without being a lawyer.
Judge Thomas S. Zilly ruled that Sierra/Vivendi Universal Games, and its affiliates, are not authorized to distribute (directly or indirectly) Valve games through cyber cafes to end users for pay-to-play activities pursuant to the parties' current publishing agreement. Valve games such as Counter-Strike, Counter-Strike: Condition Zero and the recently released Half-Life 2 and Counter-Strike: Source are all popular in cyber cafes. In addition, Judge Zilly ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause. "We're happy the court has affirmed the meaning of our publishing contract. This is good news for Valve and its cyber cafe partners around the world," said Gabe Newell, founder and CEO of Valve. "We continue to add value to our program and we look forward to working with cafes to get them signed up and offering Valve's latest games to their customers."
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Comments
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fuck vu!
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Sure, Valve may have had contractual obligations with VU to not activate the Steam auth servers until November 16th, or to sell the game at a sub-retail price point. When those contracts expire we'll see the true nature of the beast.
IE, will Valve capitalize on its name, IP and the HL2 precedent of charging sixty bucks for a game with zero physical media (and no associated manufacturing and distribution costs) and an artifically delayed release date? Or will they release a game the day after it's gold, at a price that's fair?
Don't get me wrong. I love HL[2] and think Steam worked pretty well, despite itself. I just think that corporate fanboyism is pretty silly.
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Woot :)
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That's just how big business is done today. Providing the best products and services or employing cutting-edge technology is only the option of last resort.
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1) So how is this good for Cybercafes? They still pay for both?
2) So does Valve get exclusive rights to all cybercafes?
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In a time of me-too conservatism and conformity, it's heartening to see a sensible person write,
"If and when Valve releases a game on Steam at substantially less cost than a retail store I'll celebrate. Not a day earlier, and certainly not when a judge decides which corporation gets to charge cybercafes for the privledge of licensing free gams]. . . Don't get me wrong. I love HL[2] and think Steam worked pretty well, despite itself. I just think that corporate fanboyism is pretty silly."
Seconded.
http://img79.exs.cx/img79/6982/Spray_plumbed.jpg
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Now PLEASE release the stutter patch for us nVIDIA folks that haven't enjoyed the game !!!
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More money for VU = no difference to quality of games.
Thats as far as i care on this issue.
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So I imagine it's not over yet.
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