Half-Life 2 Update
by Steve Gibson, Nov 24, 2004 5:16pm PSTValve has just released a new Steam update to address the 'stuttering issue' that some people have been experiencing when playing Half-Life 2. Here's the word on the update:
The changes in this release are directed at reducing the problem some users are experiencing with sound stuttering. The sound stuttering is not indicative of a sound problem, sound stuttering is only a symptom of texture thrashing on your video card or AGP memory. For information on how to reduce texture thrashing visit this link on our support site: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=280 This update will fix sound stuttering that users were experiencing that would last for longer than a few seconds during normal gameplay. This update will also eliminate this same behavior following a quicksave or autosave. There will still be a short pause while the autosave happens, but not the more drawn out stuttering behavior. We are still investigating another performance problem on some hardware, which will manifest where the game is getting into a state where performance drops to less than 5 fps and does not recover or crashes. Next week we will be releasing the Source SDK, along with a surprise for the community.
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
New Zone of the Enders project underway
Carmageddon ploughing into GOG






Comments
Thread Truncated. Click to see all 14 replies.
Gary McTaggart (Valve)
Thread Truncated. Click to see all 86 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 8 replies.
New patch out, you say?
How do I apply it?
Oh, I don't do shit, you say? It's automatically applied?
Awesome.
Thread Truncated. Click to see all 16 replies.
it's about time to finish this piece of pure hotness. :]
http://www.ati.com/support/driver.html
the "ati hl2 optimized driver", i installed a while ago, didn't help.
I have everything cranked to "HIGH" at 1024x768, FSAA set to 6x and AA left at default, and it is incredibly smooth.
Thread Truncated. Click to see all 19 replies.
I'm running in circles here. I climbed a plank of wood, on a car to get over a fence. Made a right to find a closed door, then went left. In this area, a bunch of enemies around, I mostly avoided them and pushed the lever.
Climbed up, jumped onto the new platform, went across and heard the Father speak and jumped into the open window with the falling catwalk. I clear this whole area only to find that I'm basically right back to where I started, but now the door that was originally locked is now open.
If I go back out and make a right, I'm into the same area, again. Where did I miss something?
Thread Truncated. Click to see all 3 replies.
Athlon XP 2600+ Sapphire Radeon 9600 SB Live 5.1 768mb 266DDR RAM. I'd be happy to send a demo or something that would help show what happens.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 4 replies.
has anyone else experienced this or is my graphics card going bad? I have tried messing with the advanced options in the menu.
Thread Truncated. Click to see all 5 replies.
But: A friend of me (who played Doom 3 on recruit and died many times) played though HL2 in ~16 hours. He died once. WTF? Is HL2 that easy?
Thread Truncated. Click to see all 5 replies.
site with forum for criticism and discussion of stream and valve company policy.
since complaints and opinions on steam are removed from the official boards, something like this is badly needed.
spread the word. i hope anyone reads this.
Thread Truncated. Click to see all 20 replies.
couldn't exec userconfig.cfg
Config file cfg/config.cfg is read-only!!
Wrote cfg/config.cfg
I checked, the file is not readonly.
Here is the really wierd crap. I changed "mat_forcemanagedtextureintohardware" to "1"
and also checked the crosshair info checkbox.. then quit out of HL2
When I restarted the game, "mat_forcemanagedtextureintohardware" was back at "0" but the crosshair fancy button was ticked.
And the file is still not readonly..
Thread Truncated. Click to see all 2 replies.
Personally, I like using the gravity gun to ping enemies off ledges as they approach me, but it seems to work sporadically or unpredictably?]
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 18 replies.
---------
With this, you won't have stutter (only autosaves, but it's just a second or two). Follow this steps:
- Download and install GCFScape from http://countermap.counter-strike.net/Nemesis/ (it must be 1.2.4 version).
- Run GCFScape and extract all the "hl2" folders of the .gcf files to your "half-life 2" folder (BTW, they are +3Gb, make sure you have enough space in your HD).
- Create a new one or edit your autoexec.cfg file and add this: ai_norebuildgraph "1"
That's all!
Now play this great game without stuttering.
THANK YOU VALVE, I'll wait for your comments.
--------------------
Seems plausable since most of the stutters happen in scripted sequences that contain alot of npcs....any thoughts Gary if you are out there?
1. How do you do set a max fps?
2. How do you change the heapsize?
Also anyone care to add any other tweaks to this?
Thread Truncated. Click to see all 6 replies.
Blocked ports and lack of Steam options for that particular issue makes me a sad panda.
I was just playing the "benefactor" level and it autosaved, And apparently I quicksaved, with a broken script. There are four saves and each one doesn't allow me to do anything. I kill the combine dudes and nothing happens. Does anyone have a saved game, normal difficulty, from the very beginning of when you get only your energy gun?
My previous save is from an hour before all this so I really don't want to play through it all again.
This is the third script that has broken for me, the other was when you first encounter the turrets and another was in the very beginning. Probably added three hours trying to figure out WTF is going on!!!
Thread Truncated. Click to see all 3 replies.
http://www.imageshosted.com/images/707792d2_coast_010003.jpg
It's really a shame that happens because the rest of the game looks like a friggin painting.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 6 replies.
Hmm, maybe the release was just a demo, and all the good meety stuff that got left out , or removed will show up in the real game...
Hmmm...
One can only dream right...
help? or linkage to help please. he's desperate.
Thread Truncated. Click to see all 3 replies.
I'm not an Nvidia GFX card user (ATI 9800) but I am on an Nvidia nforce 2 motherboard, my computer is constantly kept up to date and optimally tweaked.
the mat_forcetextureintohardware cvar is set to 1.
All this does is extend the loading time, it doesn't eradicate any of the stuttering..it's unchanged.
I find it interesting how it happens in exactly the same places each time e.g, G-man speech, just stepping off the train, when the combine guard pushes over the guy's luggage, going up the stairs to witness the guards break down the door, turning right into the first derelict room with the guy sitting at the table etc.
I really think it might be a miles audio issue, we were playing with this idea over at halflife2.net, every user that reported using the miles audio player had the exact same stutters when running intense cpu related programs. This not being a symptom of other mp3 players, there are also a few games that use miles that have a similar issue to that of halflife2 that use miles.
Are there any plans to enable an option to use directsound directly as opposed to just being limited to the miles option?
Could you possibly test it out on a stuttering machine to see if this has any effect?
Thanks in advance (if you even read this)
P4 3.1
1GB PC2100
ATI X800 With latest ATI Drivers, non-beta
Audigy 2
Thread Truncated. Click to see all 4 replies.
GOATSE!!!
I imagine THAT would be a surprise, eh?
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
I am using the 66.93 nvidia drivers. My sound card is a vanilla audigy 1. I would upgrade the ram but I have a feeling that isn't going to help (since it doesn't help when i reduce the quality settings).
Thread Truncated. Click to see all 2 replies.
AMD64 3200+
1GB OCZ Ram
9700Pro with ATI beta drivers
swap file on a drive seperate from HL2 which is on a RAID store (load == fast)
Audigy Gamer card
Thread Truncated. Click to see all 2 replies.
hopefully when i wake up in the morning i will have realised this has all been a bad dream!
before the patch i had the stuttering sorted and down to a bare minimun...however now its very much constant a stutter every second or so.
The texture issue on the ATI cards has gotten STUPIDLY bad now for me, not sure about you guys but before the patch i only got the dodgy rainbow textures after about 15 mins of play and it would only effect a few walls and the odd face....now its an immediate feature that is on just about EVERYTHING....if i was stoned out of my nut maybe then i would appreciate all the lovely flickering colours...however i dont do drugs so its just plain annoying!
P4 2.6 MHZ
ATI Radeon9800 128mb (beta drivers 4.12)
768MB RAM
onboard Realtek soundcard
please for the love of god fix this!!!!!!
p.s. ive been hearing from a lot of people that this "stuttering" was actually present back in the E3 demos that were ran.....i really hope its not true!
Thread Truncated. Click to see all 3 replies.