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Half-Life 2 Update

by Steve Gibson, Nov 24, 2004 5:16pm PST
Related Topics – Half-Life 2, Steam, Valve

Valve has just released a new Steam update to address the 'stuttering issue' that some people have been experiencing when playing Half-Life 2. Here's the word on the update:

The changes in this release are directed at reducing the problem some users are experiencing with sound stuttering. The sound stuttering is not indicative of a sound problem, sound stuttering is only a symptom of texture thrashing on your video card or AGP memory. For information on how to reduce texture thrashing visit this link on our support site: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=280 This update will fix sound stuttering that users were experiencing that would last for longer than a few seconds during normal gameplay. This update will also eliminate this same behavior following a quicksave or autosave. There will still be a short pause while the autosave happens, but not the more drawn out stuttering behavior. We are still investigating another performance problem on some hardware, which will manifest where the game is getting into a state where performance drops to less than 5 fps and does not recover or crashes. Next week we will be releasing the Source SDK, along with a surprise for the community.





Comments

71 Threads* | 357 Comments*


















  • Originally posted by alfaromero on the steam forums

    ---------

    With this, you won't have stutter (only autosaves, but it's just a second or two). Follow this steps:

    - Download and install GCFScape from http://countermap.counter-strike.net/Nemesis/ (it must be 1.2.4 version).

    - Run GCFScape and extract all the "hl2" folders of the .gcf files to your "half-life 2" folder (BTW, they are +3Gb, make sure you have enough space in your HD).

    - Create a new one or edit your autoexec.cfg file and add this: ai_norebuildgraph "1"

    That's all!

    Now play this great game without stuttering.


    THANK YOU VALVE, I'll wait for your comments.

    --------------------

    Seems plausable since most of the stutters happen in scripted sequences that contain alot of npcs....any thoughts Gary if you are out there?










  • Sorry Gary as much as I appreciate the effor the patch doesn't work for me and plenty of other users.

    I'm not an Nvidia GFX card user (ATI 9800) but I am on an Nvidia nforce 2 motherboard, my computer is constantly kept up to date and optimally tweaked.

    the mat_forcetextureintohardware cvar is set to 1.

    All this does is extend the loading time, it doesn't eradicate any of the stuttering..it's unchanged.

    I find it interesting how it happens in exactly the same places each time e.g, G-man speech, just stepping off the train, when the combine guard pushes over the guy's luggage, going up the stairs to witness the guards break down the door, turning right into the first derelict room with the guy sitting at the table etc.

    I really think it might be a miles audio issue, we were playing with this idea over at halflife2.net, every user that reported using the miles audio player had the exact same stutters when running intense cpu related programs. This not being a symptom of other mp3 players, there are also a few games that use miles that have a similar issue to that of halflife2 that use miles.

    Are there any plans to enable an option to use directsound directly as opposed to just being limited to the miles option?
    Could you possibly test it out on a stuttering machine to see if this has any effect?

    Thanks in advance (if you even read this)









  • From BAD to WORSE!

    hopefully when i wake up in the morning i will have realised this has all been a bad dream!

    before the patch i had the stuttering sorted and down to a bare minimun...however now its very much constant a stutter every second or so.
    The texture issue on the ATI cards has gotten STUPIDLY bad now for me, not sure about you guys but before the patch i only got the dodgy rainbow textures after about 15 mins of play and it would only effect a few walls and the odd face....now its an immediate feature that is on just about EVERYTHING....if i was stoned out of my nut maybe then i would appreciate all the lovely flickering colours...however i dont do drugs so its just plain annoying!

    P4 2.6 MHZ
    ATI Radeon9800 128mb (beta drivers 4.12)
    768MB RAM
    onboard Realtek soundcard

    please for the love of god fix this!!!!!!

    p.s. ive been hearing from a lot of people that this "stuttering" was actually present back in the E3 demos that were ran.....i really hope its not true!