DOOM 3: Resurrection of Evil Announced

By Maarten Goldstein, Oct 25, 2004 6:41am PDT

This press release announces the development of Resurrection of Evil, the first expansion pack for DOOM 3. Co-developed by Nerve Software and id Software, the expansion comes with a new singleplayer campaign as well as new multiplayer maps with support for up to 8 players.

Following the events of DOOM 3 and featuring new locations, characters and weapons, including the return of the double-barreled shotgun, DOOM 3: Resurrection of Evil expands the terrifying action that fans and critics have been raving about
As you would expect from an id Software game, no release date is mentioned.

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  • splinter cell PT multiplayer ROCKS!! iD needs to make Doom 3 multiplayer like that. it would be perfect. the engine is perfect.
    they could do so many brilliant things but they keep rehashing the same design philosophy from wolfenstien 3d. that shit do'nt work anymore.
    (its been said before and ill say it again) iD needs a friggin new design lead. they have the best art and tech team on the planet. but no solid design and gameplay lead.
    when i heard about them hiring a writer for doom3 i was like damn, this is gonna be sweet. but the story was a farse.
    its about time iD started making smart games that dont just require an itchy trigger finger and grey matter around the size of a rat. the flash light thing was cool but that was like the only good gameply idea in doom3. and it got old very fast.





  • Funny now that the D3 hype is over, i wonder why so many people really dislike it?

    Again, personally, i loved it. I even liked the bit of Dm. I like the 'id feel. Hard to discribe what makes it out but i like it.

    Here are a couple of points/ideas i think for having taken 4 years in development time, id shouldve done to make D3 a better game:

    - More mars outdoors. The tram ride outside mars was too cool but too short
    - Care or dont care: Some sort of vehicle action outside mars wouldve been cool. for example, some of your marine buddys are trapped in one complex. The only way to get them out there is to take the jeep/tank/tansporter (think Aliens) drive into the hangar door, load em up and then RUN. I dont think that wouldve been impossible to pull off. You drive and some of the NPcs shooting and O2 meter is running.....
    - Fighting with a squad ala Halo or HL. I think thats a really big missed opportunity here. No control over squad fine, but come on.
    - I really loved the atmosphere of the Dig site. . shouldve been longer.
    - Better and longer ending, nuff said

    MP

    - More maps. I mean, after 4 years not even 10 maps? come on.
    - Still to this day im amazed that the ingame browers are still sad and shitty (well minus UT2004)
    - id be cool to have a map that has an outdoor area where you can lock people up so they run out of O2. Fun.
    - more and better maps?

    and last but not least....fuckin C O O P.

    Still, i liked it. Just some thoughts...