Half-Life 2 Q&A
by Maarten Goldstein, Oct 19, 2004 8:10am PDTHomeLAN Fed has a new Half-Life 2 Q&A, asking Valve's Doug Lombardi about the magazine reviews, the early release of Counter-Strike: Source, SDK release plans, plans for Day of Defeat: Source, plans to port products like Blue Shift and Team Fortress Classic to Steam, Steam subscription option plans, and a few other things though Lombardi isn't very forthcoming with information on most of the more interesting topics.
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Comments
Then they will make the decision to move it to their next technology right?
What is TF2 going to be like in the few years it comes out? Battlefield 2 looks like it will be just what TF2 was suppoesed to be. What terrirtory will TF2 have to claim?
I've just lost faith in TF2.
What I would LOVE to see is a real port of TF for Q1 (2.8? 2.6??) come to either Doom 3 engine or Half life 2
TFC just does not cut it. Well6 remake is a joke.. concrete walls?! green water?! overbrightness x 10!!! stick to the source, don't try and reinvent something that is perfect. sure it followed the half life theme, but it SUCKED ASS.
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Absolutely no TF2 news this year, despite Valve's statement that they'll release info after HL2's release.
PC Gamer exclusive preview in April 2005. Valve won't show off more until e3 and will give a "late summer" release date, which means of course November.
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HomeLAN - Is there any movement on the Half-Life movie, especially with the Doom movie about to begin production?
Doug Lombardi - We've met with folks in Hollywood to discuss the idea of an HL movie. But around the time we hear, "And then Gordon falls in love..." we usually head back to Seattle screaming.
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geez...Lombardi acted like the interview was a waste of his time and many of the questions were so retorical anybody could have answered. Are you happy with....? Of course they are going to say yes!
Doug Lombardi - Because it's ready.
What a load of crap. They must of had a trio of chimps testing this turd. I've been playing source since beta and have encountered exploit after exploit. Heres a sample: Right now at this very moment I can join any source server and with a simple nick change can clear the entire server of players. With a simple console command I can enable a wallhack, lambert style fullbright, or spiked models that show through walls. Now I understand that a few things get through, but hacks via console? I cant believe they wouldnt remove these things in a "ready" game. Valve has know about these exploits for over 2 weeks now and they havent said a single word about it.
Hate to rant, but it pisses me off when some dude says "its ready" when obviously it wasnt. My thought is that the CSsource release was used as a way to piss off Vivendi.
Doug Lombardi - In terms of graphics, Half-Life: Source is the most straightforward of the Source porting work done thus far. These ports began as tests to see what MOD authors would experience if they attempted to bring their HL1 MODs forward to Source. HL: Source was the first test, and proved quite informative. But unlike CS: Source, which included new art and audio throughout, folks here had pretty firm opinions about not changing the content in HL1.
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Doug Lombardi - Right now, we do not have DM or CtF modes for HL2 in production.
....that's incredibly discouraging news.
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Doug Lombardi - There is no time limit. It just cannot be released prior to HL2.
That's all I wanted to know.
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WTF? No multiplayer AT ALL? I hope there is at least *support* for multiplayer... so mods can be made.
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