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Half-Life 2 Q&A

by Maarten Goldstein, Oct 19, 2004 8:10am PDT
Related Topics – Half-Life 2, Steam, Valve

HomeLAN Fed has a new Half-Life 2 Q&A, asking Valve's Doug Lombardi about the magazine reviews, the early release of Counter-Strike: Source, SDK release plans, plans for Day of Defeat: Source, plans to port products like Blue Shift and Team Fortress Classic to Steam, Steam subscription option plans, and a few other things though Lombardi isn't very forthcoming with information on most of the more interesting topics.





Comments

13 Threads | 55 Comments
  • "Doug Lombardi - TF2 is not dead at all. After we announced TF2 on the HL1 tech, we made the decision to move it to the Source Engine..."

    Then they will make the decision to move it to their next technology right?

    What is TF2 going to be like in the few years it comes out? Battlefield 2 looks like it will be just what TF2 was suppoesed to be. What terrirtory will TF2 have to claim?

    I've just lost faith in TF2.

    What I would LOVE to see is a real port of TF for Q1 (2.8? 2.6??) come to either Doom 3 engine or Half life 2

    TFC just does not cut it. Well6 remake is a joke.. concrete walls?! green water?! overbrightness x 10!!! stick to the source, don't try and reinvent something that is perfect. sure it followed the half life theme, but it SUCKED ASS.





  • HomeLAN - Why did Valve decide to make the full version of Counter-Strike: Source available immediately to people who pre-order Half-Life 2 via Steam?

    Doug Lombardi - Because it's ready.


    What a load of crap. They must of had a trio of chimps testing this turd. I've been playing source since beta and have encountered exploit after exploit. Heres a sample: Right now at this very moment I can join any source server and with a simple nick change can clear the entire server of players. With a simple console command I can enable a wallhack, lambert style fullbright, or spiked models that show through walls. Now I understand that a few things get through, but hacks via console? I cant believe they wouldnt remove these things in a "ready" game. Valve has know about these exploits for over 2 weeks now and they havent said a single word about it.

    Hate to rant, but it pisses me off when some dude says "its ready" when obviously it wasnt. My thought is that the CSsource release was used as a way to piss off Vivendi.