Prince of Persia: Warrior Within Demo
by Maarten Goldstein, Oct 15, 2004 8:59am PDTA Prince of Persia: Warrior Within demo is now available, offering you to the chance to play the first level from the followup to last year's Sands of Time. Ubisoft's third person action adventure game sequel is scheduled to ship in November.
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Comments
Disappointed. Hoping the Xbox version feels more like Sands of Time. Lose the asinine metal music. Ugh.
The camera controls make it really hard to see what's around you. I don't know why they couldn't just stick with the PoP:SoT/Tomb Raider/every other friggin' third-person game camera.
But I don't like this demo.
The Prince is now a badass with an American voice (he sounds like shit)
Whoever decided to take the franchise and "mature-ize" it really fucked up in my mind. The music all seems to be hardcore rock now, instead of the awesome persian rock mix stuff from before. I miss the english accent.
There is blood flying all over the place and people's heads flying off.
Bosses? Ugh
Basically it seems that all of the cool things that made the first one so unique and awesome... are gone. I guess the platforming will be there, but I really don't find the combat enjoyable now at all.
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No story or charactors to speak of in the demo, which is worrying. Camera is all wrong, i had trouble adjusting it too. Too many mini- cutscenes interupting your flow. The buggyness of the boss creature is a travesty.
It slightly redeems itself by having fun combat, but i do miss the trusty dagger of time :/
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Camera control is all messed up, and I don't remember it being that way in sands of time (and I played the pc version and actually liked its mouse/keys control, this demo isn't the same).. it varies in speed depending on who knows what, it collides with the wall, and sometimes goes the wrong direction, and even at it's fastest it's not fast enough. Mouselook's been done forever, it's not hard to get right even in a third person game.
Don't think the music fits the game well, especially not if theres many vocal tracks (though the only one I heard was if you let the title screen sit)
Kinda neutral on the new fighting system.. I thought having to absorb enemies into the dagger was pretty cool (though it was lame that most of the time enemies wouldn't attack you while waiting for you to finish), the zombie things just disintigrating into dust when they run out of hp makes it just like every other action game. The bullet time when you chop something's head off was a big annoying as well, especially seeing it more than once in a fight. The ability to more directly control the combos will probably be good in the long run though.. you can do the high backflip off someones back, collide with the wall way up in the air, and do the wall stab move down from it.
And of course.. the demo's buggy as crap, so I got bored of trying to beat the golem boss guy without his ai shutting off and becoming noclip.. though one time instead he threw me halfway through the door in the room and I got stuck there till I died.. certainly hope this isn't even close to final.
I hope they have a fixed demo at some point, cause I would like to see the continuation of the story.. but I'm not getting it if it's anything like this =P
Platforming is about the same as the last one (in the demo) but with a few more nifty tricks. I liked that floor spikes actually react like you'd expect them to (as opposed to tip toe-ing over them like in Sands of Time, you have to sprint over them. It felt more true to the spirit of the game). The game is also quite pretty as well, and enemy deaths are gorier and cooler.
The only complaint: Metal music? wtf? In some games it works, but it is definitely not what I pictured for this game. Takes away from the immersion of the game imo.
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Again, if you liked PoP:SoT, you'll REALLY like this. If you didn't, well, this is an improved version, so give it a shot at least.
P.S. there's some kind of AI bug where enemies go into no-clip mode and then their AI goes inert. They become totally non-interactive, which isn't a big problem in the demo unless it happens to the end-level boss character, which is a game stopping issue. I won't buy this game unless this problem is ironed out completely, no matter which NPC it affects.
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It is pretty buggy and does not make an awful lot of sense, meaning the second level in the demo has nothing to do with the first one and seems to be from much further in the game. Also the boss of the second level warps around frequently and proceedes to become unattackable forcing you to restart. Haven't managed to kill him, yet, because of that.
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http://www.filerush.com/torrents/POP2_Demo.zip.torrent
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Doesnt know what an A64 chip is? Uh ok. Doesnt have standard res settings (no 1280x1024 just 1280x960)? Bite me. The way the opening level drops you in the middle of fighting with a rain haze plus funky feeling controls. not a good way to bring someone into the world as I see it.
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THANKS UBISOFT! I LOVE YOU!!!!!
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ps, prince of persia 2 costume: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=153&item=2277376666&rd=1
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All combat? Or some of the cool exploration and 'puzzles' of the first?
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