Rome: Total War Patch
by Maarten Goldstein, Oct 06, 2004 12:50pm PDTThe first Rome: Total War patch has been released, updating Creative Assembly's latest strategy game to v1.1. The 10mb update fixes several multiplayer issues that have been plaguing the game. Thanks 3D Gamers.
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- Giving cavalry a new destination while they're charging sometimes causes them to stop and then start again, even if the destination is exactly the same as it was before*.
- My own archers constantly shooting their guards in the back of the head, even if no armies have engaged.
- Reinforcement generals charging right into waiting infantry while my troops and his own troops are still miles away.
* I had just breached a wall, and I had an awesome plan to charge one of my generals through as bait to draw away the waiting cavalry and other troops, meanwhile I would rush some spearman through and have them waiting for the enemy cavalry as I brought my general back around. OMG I got trounced.
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Replays are still broken (they diverge from what actually happened, but connecting to the lobby and games seems fairly solid now.
There were alot of games I couldn't connect to ("failed to connect to host"), but that could have been a case of people not configuring their firewalls right.
The broken replays thing was a bug that was in MTW and was eventually fixed. RTW has been in development since before MTW was released, so it's expected this will be fixed.
One of the matches I played was great. Sucks that the replay is totally wrong. Another gripe is that the replays don't save player names...so all chat looks like it is coming from the player who did the recording (albeit color coded for each team which makes it even more bizarre that names aren't saved)
PATCH FIXES v1.1
This 1.1 patch addresses many issues with multiplayer dealing with game stability, performance and some synch issues.
- Fixed an issue with the GameSpy multiplayer lobby population when it hits its maximum.
- Elephant units in the game have been tweaked to make them less overpowering.
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