BloodRayne 2 Q&A

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Team Xbox is the latest site to ask Majesco's Liz Buckley about BloodRayne 2, which recently went gold and will be in stores soon. Topics include the storyline, environments/locations, enemies, the combo system, features that add replayability, improved graphics and more.

From The Chatty
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    October 6, 2004 7:55 AM

    As much as I'm looking forward to BR2 (next week, woot!) I have to say that I'm not fond of reading interviews from Liz. I've read a few she's done and all her answers sound like they came from a PR committee. I just have this critical eye for 'business upspin' sounding answers, and it bugs me whenever I see it.

    At least she didn't use the words/phrases 'paradigm' or 'think outside the box' or 'touch base'.

    Anyway, the game should be hawt.

    And oooh. Unlockable costumes. Always a plus.

    You notice how games with male characters almost never have unlockable costumes. Stuff like DoA being the exception, but you never see a Metal Gear game with unlockable cowboy boots/hotpants/tanktop combo for Snake?

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      October 6, 2004 8:39 AM

      Personally, I don't give a shit about unlockable costumes. It adds nothing to the game. I would rather they spent more time on making the game good.

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        October 6, 2004 9:19 AM

        Unlockables, of any kind, makes a game good IMHO. Costumes might not be the most exciting thing, but it should still be cool. :)

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          October 6, 2004 10:24 AM

          I think good design and gameplay make a game good.

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            October 6, 2004 12:05 PM

            Well, unlockables isn't the only thing that makes a game good, but it helps. :)

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      October 6, 2004 10:14 AM

      um, the first metal gear solid had unlockable tuxedos and bandanas for snake, didn't it?

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        October 6, 2004 12:39 PM

        The bandana had a purpose, I don't remember if the tuxedo was the stealth suit though. Was it?

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        October 6, 2004 2:08 PM

        *taps head*

        Infinite ammo.

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