Jaquays On Lost Maps
by Steve Gibson, Dec 11, 1999 11:50am PSTPaul Jaquays from id Software has made a huge followup on the lost Quake3 maps story that went up yesterday in the comments here. He covers all kinds of topics like why the railgun trial changed, what happened to those nifty pulsating textures, and some in depth detail on Q3DM8 among other things. Pretty interesting stuff. Here's a bit:
OK, now let's talk about that weapon with the particle trail that the 'xian' model is shooting. I'm pretty certain that was an early version of the plasma gun. It looks cool and I like the particles. We could have done some awesome things with them as the shader functions matured, but as a game feature in Q3A, they were problematic, at best. Everyone talks about how cool the rail trail was in early shots of Quake 3 Arena (pretty much just like the Q2 rail). However, while testing Q3Test2 (now Q3dm17), we learned that a single rail shot added an instant hit of 3000+ polygons to the map. In bigger space maps, it would have been worse. Ouch. So the art changed. We had similar problems with other functions using particles. And so, particles left the game.
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Comments
trust me
thanks a lot. you saved me from giving in and wasting my money on a geforce. i\'m now playing at 800x600 using the wickedgl drivers and the difference is like night and day! before i could barely play at 640x480. it just shows how important drivers could be.
i\'m sick of benchmarks, UT vs Q3, 3dfx vs nVidia rants, geforce hyping, daikatana/romero jokes, bitching p. steed, more-people-playing-ut-than-q3 statistic, ... bla... bla... bla...
atleasttrytostayONtopic(TM)
wicked gl drivers huh? i\'ll check that out.
Im pretty sure that you have to copy the opengl32.dll from your windows/system directory to you quake directory. get rid of the 3dfx mini gl files.
Quake uses opengl
the minigls are dlls that acces the voodoo2 with everything quakeneeds and nothing more
Rather than study for exams, I decided to figure out what the chances of somebody guessing a random q3 key are.
So, as someone pointed out before, we have a 16 digit number, with each digit having 36 possible values.
That gives us 36^16 or 7,958,661,109,946,400,884,391,936 possible key combinations.
Now let\'s be extremely optimistic and say ID ships 5,000,000 copies of Q3, which means 5 million valid key combinations. Dividing 36^16 by 5 million roughly equals 1,591,730,000,000,000,000.
So your chances of randomly picking a valid key combination are 1 in 1,591,730,000,000,000,000.
:P
Note: Rather than make some key combinations valid and others not, I\'m almost sure ID has an algorithm for determining valid keys. So the above number is nowhere near exact. However, we could even assume 50 million valid keys instead of 5 million, and you\'d still have a better chance of scoring with sTeve\'s Mom than guessing a valid key ( 1 in 159,173,000,000,000,000 ).