Robert Duffy On Q3 Tools
by Maarten Goldstein, Dec 11, 1999 4:52am PSTId programmer Robert Duffy made another .plan update about the release of the Quake 3 tools. He hopes for a release around Tuesday. When they are released, they will not include editor and shader manuals, which will follow shortly thereafter. He also included a worklog update with the recent changes to Q3Radiant and q3map as well as a "to do" list.
At this point, the tools should ship with three sample maps ( all from the game ) and the additional shader textures and "mapobject" models required to build those three maps. The maps represent a nice cross section of shader and entity functionality for everyone to digest.
We have been using a P2-300 running Win98 with a variety of cards for testing. To produce a production level map ( full vis and -extra light ) it takes 36 minutes for Q3DM1. Fast vis and normal light takes about 4 minutes on the same map. That should give some idea on requirements but your results will vary.
Daily Filter: Sleeping Dogs, Transformers: Fall of Cybertron
Kingdoms of Amalur needed 3 million sales 'to break even,' RI governor says
Former Modern Warfare devs wanted to give Call of Duty series a 'rest'
Konami accused of bank loan fraud over Def Jam Rapstar
Capcom aims to shorten development cycle
Comments