CS: Source Beta Update
A new Counter-Strike: Source beta update has been released according to the Steam news page, fixing one issue: "Stopped long console commands causing the server to exit".
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Been playin most of the night and there are no other noticeable changes....
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That's probably a good sign, like things are getting close to being polished. How is everythign else, still lots of other bugs? People sky walking and lots of really obvious problems?
Also, how is the headshot problem? In regular CS, literally 3 out of every 5 kills is due to headshots, I know it's because the bounding boxes for the models are messed up, but I'm assuming Source uses per poly if not per pixel hit detection, which would solve all the bounding box issues and thus, really change how CS feels.-
THat's all good, but how about fixing the bug where if you hold the fire button down and you die, you can't shoot until you press the button twice upon respawn.
Or hey, even fixing the fact that when you switch to burst fire with the glock, then switch to another weapon and then back to the glock, you have to enable Burst fire again.
Let's get the simple annoying ones out of the way Valve?-
Or maybe the one where leaving voice_enable set to 0 causes you to not have sound at all when you exit and restart
Or the one where muting people in the player list does not stop their text (almost certain it did in 1.6)
Another good one: floating gun/fb/frag grenades
Oh, and dont forget: the invisible gun exploit, that lets people do 100+ dmg in single shots
I think they're doing the right thing by getting the crashes and showstoppers first, but i'm kinda concerned when we wait 4-5 days for a patch, and it fixes one minor issue; how much attention and visibility are the other bugs getting? -
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CSS still uses hitboxes, but I dont think the headshot problem is due to that. Most people aim for the head, or they aim for the torso and let the recoil carry to the head. Since a headshot is the most powerful hit, it makes sense that it would be the shot that kills out of the other 3-7 hits it takes to kill someone.
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Skywalking was fixed a few patches back. Hitbox issues still kinda irk me a bit. Like this for instance: When someones jumping and gets shot its a greater than 90% chance that it will be a headshot. Ive shot jumping people in the feet and got a headshot for it. I was jumping down into tunnel and got headshot with elites in mid-air.... Its still early and a beta, but imo they have had PLENTY of time to get stuff like this fixed. I mean its been a few days shy of a year since 1.6 was released and sourcebeta was so rough it made me think the CS team nearly took the year off. Cmon Skywalking and grenades getting stuck in non-static objects? Even a room full of mentally retarded alpha testers could catch that stuff....
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