DOOM3 BETA Patch
by Steve Gibson, Sep 07, 2004 7:25pm PDTid Software has decided that they want to do a beta run of the DOOM3 patch before sending it out into wide release. Given that Shackers are oh so known for giving lots of feedback they decided that a release through Shacknews/FileShack was a good place to start. Here are a few highlights of the changes in the 18meg patch, hottest being widescreen support!
GENERAL - Updated some cvar docs INTERFACE - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Added mouse wheel scrolling to server list (gui list boxes). NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and returnDuffy's .plan update also mentions that the DOOM 3 demo is due out in a few days, and will contain 3 levels from the game (SP only). The SDK and Linux dedicated server will be released once this patch goes final.
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Comments
Being able to turn off shadows, bobpitch, bobroll, extra particle effects, etc. made the game run incredibly smooth for me. Now with the patch it runs very badly.
And the whole thing of certain spots in maps dropping people to 30 fps with shadows enabled, but then you turn shadows off OR you turn v-synch off and leave shadows on and suddenly you're at 57 fps is just silly.
True multiplayer competition might never even get off the ground if this trend continues. If we can instead be allowed to tweak our configs so we can get smooth fps, then the game has a chance at being a huge competitive force in multiplayer gaming.
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the min specs on the side of the box have been trashed, im getting 18 less fps, close fights seem to warp more.
FYI a game w/o shadows does not immedtialy classify it as quake3. Just because something is new, does not mean it is good. Whenever i read comment posts like this i cant help but wonder if most of you actually play doom3 mp (or atleast non-pub ffa mp). "SHADOWS ADD SO MUCH DEPTH IF U DONT LIKE THEM PLAY Q3" makes me wonder if youve ever played a doom3 duel, or have any understanding of map/gameplay balance. No, im not going to go play quake3, maybe you should just play doom3 singleplayer if u like shadows? Forcing bumpmaps, shadows etc was a horrible move, a tourny/server admin should decide whether those variables should be off, id should never had taken it upon themselves to force someting upon players, espcially since it negatively affects 70% of them.
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remove all the "closet" spawns and the ones that appear right behind you and claw at you, even though you did a good job clearing the last room.
I would also like to see corpses wake up from the dead, like they did in the E3 test. Just have 'some' get up, so it adds tension.
The game would be more fun with those changes. I still haven't finished it yet because it feels like a chore.
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Yes, I know you can bind s_restart to bring back the sound, but that's BS! Id needs to fix this. I didn't buy a Creative Inspure 5.1 system to listen to stereo sound.
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When playing Doom3 with head phones the sound isn't right.. I know this for sure in SP, and can only assume it's the same for MP. It seems as though the center channel never gets added to the left and right channels when running in stereo mode. This is rather annoying, cause you have to "cock" an in game ear toward the sound you are listening too. Hence you get situations were your listening to a NPC but your looking way off to one side of them.
Just so you know, I have tried everything from configurations for the card and game as well as new drivers.
Anyone else had this problem? They going to fix this?
Why do I find myself asking this every time id releases a patch?
Also it looks like item pick up messages in mp wasn't added. What is the reasoning behind this?
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smart one id..
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Uh... Why?!?!
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Hi look at painkiller that game with 10 people playing.........why don't u go play that and see how much fun you have.
Shouldn't a game be geared towards the broadest audience and not just a strict market of core people? If not then there goes 3/4 of the community who aren't hardcore gamers and can't afford the 500 dollar video card and 250 dollar processors etc.
Also then how come they had quake 3 tweakable ..........to succumb to a broader audience for there product
Hell for RTCW at quakecon they made people use stock configs.......this was for LAN play though which was an even playing field ...........it shouldn't apply to non sanctioned league play such as online ladders etc
The admin of the server should allow what settings are allowed etc
This is a money move really.......just to please nvidia and force people to shell out 500 dollars just for a game pretty much
it's not for the gamers at all
If i wanted to get into the environment i'd go play singleplayer
not multiplayer where frames is one of the top important issues
also it's funny how you can use the tweaked out config in singleplayer but yet in multi it's not allowed...........shouldn't it be opposite
oh and even playing field is lan play with exact same machines etc
end of rant
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i can understand this is not Quake, but in the core deathmatch is supposed to be faster than this and should also give room to the player to move around with more control allowing him to do the cute jumps that people can do when they master the phisics and also adding deth to the game...
honestly i dont see why some thing cant be changed just for the multiplayer part as long as they add to the experience while leaving the single player as it is, wich i liked very much
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But it's okay because if they do fix it at least that will level the playing field again. I was getting really fed up with getting owned all the time in the dark until I found out about that bug and once I used it too it (perhaps not surprisingly) really made things balanced again on pub servers.
It's sad when you have to exploit a console bug in order to get back on par w/ other players since they were already using it. Ugh. That's why I wish this game came with AI (bots).
I generally like to play games against AI more than humans because at least with bots I know they aren't cheating (anymore... early games used to give bots the ability to detect players around a few corners, etc but these days the coding is good enough that they don't need that sort of advantage). Plus we could have expected id to come up with some breakthrough AI coding that made them even more lifelike.
You know that reminds me... I still want to see AI bots in an FPS game coded such that some will act dumb once in a while and either hurt themselves with splash damage from poorly timing a jump-out-past-a-corner-and-shoot-the-RL that actually hits the wall instead, or that take a jump from one object to another but don't make it sometimes. You know instead of being such binary creatures where they only take a shot if it's clean and only make a jump if they know they can make it. =\
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HA-LEH-FUCKIN-BOOYAH!
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If you need to tweak your configs to hell and back so you can get a decent fps, please upgrade and stop the madness. I'll rather have less people playing online than having to endure cheaters because people with sub par rigs cant play because their athlon 2ghz with a geforce4mx wont cut it anymore
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now it just says some wrong DLL is loaded for open gl and its the wrong one so it can't start?
Maybe they've downloaded from the Shack and mirrored there...? heh, id Soft is not going to be very happy with it :)
Maaaaaarten... Maaaaarten!
It's funny. Doomworld says "(hey wasn't Shacknews the site that spearheaded an effort to stop companies from releasing files to certain file download sites on an exclusive basis? The ironing is killing me)", however if they ready Duff's .plan file, the reason is right in there. Dumb shits. :)
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The only problems with this patch:
1. You can't turn off pm_runbob, pm_runpitch, pm_runroll, pm_bobpitch, pm_bobroll, pm_bobup, pm_crouchbob, or pm_walkbob in MP. These make me, and I'm sure many others, nautious!. It adds nothing to the gameplay in MP. It has nothing to do with the level design of the game (a la shadows etc) and it doesn't do anything to help create a level playing field across a variety of PCs. People either like it or hate it, they should be able to choose whether to have it on or off. There is no point for it to be locked.
2. You can't turn off "High quality effects" in advanced options in MP. Now don't get me wrong, I am all for locking shadows and the majority of the render options that make it a "hide and go seek" type of game with the darkness and shadows, but the high quality effects don't really add that much... I mean, come on... do you really have time to notice that explosion ripple effect when you fire a rocket or grenade in a multiplayer game? Shadows and major graphics vars being locked is good for even-playing-field's sake, but unlocking "high quality effects" will give some people those extra frames that they're looking for (and desperately need).
3. There is still no text confirmation when you pick up an item... The levels are so dark that sometimes you can't even see what weapon you're getting... you just here a "chk-chik" and you're like, OK, I better scroll through all my weapons to see what I just picked up!
Good things in this patch:
1. The server browser is fixed! Yay! Ping sort works and I don't get "server full" or "enter a password" errors anymore when servers are empty and non-passworded!
2. Falling damage is perfect!
3. Rocket self-damage is better!
4. I'm sure most of those other tweaks/changes are good too!
bah i thought that would be an easy fix.
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So...when will you fix so I get frags when blowing people up with the help of barrels?
I can´t see how this would be hard to implement.
Thanks for a good game besides that issue ;)
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i say don't cheat protect the cvars you added christ now 3/4 of the people can't even play it due to fps issues
Please recode the patch for the people with lower computers.
not good at all Id.............not good at all.
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Lightning bolt!
A prould day for Shackers.
INCOMING! How does the new Shack layout look on the new AOL9.0 browser?
Will this patch mess up my saves?
Sleep.
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I don't see that option in the menu after installing patch.
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IMO the "ye olde Q3 console font" is a bit dated, and it's easier for me to read OCR-A than the default font.
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