id Software has decided that they want to do a beta run of the DOOM3 patch before sending it out into wide release. Given that Shackers are oh so known for giving lots of feedback they decided that a release through Shacknews/FileShack was a good place to start. Here are a few highlights of the changes in the 18meg patch, hottest being widescreen support!
GENERAL - Updated some cvar docs INTERFACE - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Added mouse wheel scrolling to server list (gui list boxes). NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and returnDuffy's .plan update also mentions that the DOOM 3 demo is due out in a few days, and will contain 3 levels from the game (SP only). The SDK and Linux dedicated server will be released once this patch goes final.