First Post!

Hrm, a Star Trek MMORPG. It has a high potential to suck, but I wish Perpetual Entertainment all the best. Why announce a game that won't ship until 2007 now though.

While Jade Empire on PC might seem cool, I don't really see it working without a gamepad. That's just something you really want to have for the fighting part of the game. No matter what though, I'll be picking this up for the Xbox. Playing at E3 totally sold me on the game.

Lastly...AYBABTU.

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From The Chatty
  • spl legacy 10 years legacy 20 years
    reply
    September 7, 2004 7:19 AM

    While I posted something regarding this in the MMO thread...

    I'll ask the rhetorical question, why would you announce the game so far in advance.

    • spl legacy 10 years legacy 20 years
      reply
      September 7, 2004 7:20 AM

      question mark

    • reply
      September 7, 2004 7:27 AM

      Aside from getting the hype machine rolling, I would lurk on forums dedicated to my game and read all of the "What this game needs is...." or "I hope they ..." posts to see what people want in the game.

      Also, I might want to get it out there that we were the first devhouse to start a project like this. Over the next couple of years, a few houses may decide to do a Star Trek game like this, and now they're all copying us. :)

      • reply
        September 7, 2004 7:48 AM

        Then you realize that what people think the game needs and/or hope for is so varied and ridiculous you're better off just developing the game YOU would want to play and understand that if it's done well, plenty of people will buy it.

        Really the killer is when a game is a buggy piece of crap more so than whether it has a knife or a sword for the melee weapon.

        Look at Tribes2. That game had a ton of potential but the complete sequence of SNAFU -> TARFU -> FUBAR nonsense with the patching really killed a lot of its success for quite a while and by the time they got that all sorted out there were other games drawing people that were newer and shinier than T2 was at that point.

        Sure you have a dedicated swath of players who played it through all that, but the point still stands.

        • reply
          September 7, 2004 8:20 AM

          ^ia.

          Just look at the 3drealms forums to see how little people know about game design, or even what is fun in games they know inside out.

          I want duke to be able to walk up to a mirror, and there be a crack in the mirror, and theres a family of bugs in the crack, and one is green, and you can take it out and put it on a piece of paper and call it Nigel.

    • reply
      September 7, 2004 7:34 AM

      It gives the viral marketers enough time to infiltrate fan message boards and entrench themselves as credible personalities.

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