D&D Online Interview

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Games Domain has an article format Dungeons & Dragons interview, asking Turbine Entertainment lead designer Ken Troop about the game. Topics include the combat, dungeon instancing, the way the game handles experience, and more.

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    August 31, 2004 9:15 AM

    The handling of experience is one example of this focus. "Killing skeletons doesn't raise an XP bar," elaborated Troop. "You can't just sit in a room and kill skeletons over and over again to reach level 2." Instead, the game will reward larger blocks of experience upon completion of a quest or dungeon.


    This is exactly what i'm looking for in terms of an MMO. I love the idea of leveling up and improving your character, but hate the feeling of a level treadmill where you move from Point A to Point B to kill monster C in order to get more experience, etc, etc.

    Combat also looks very promising:

    If they're actually able to pull off a cohesive game like this, they might be the first company since my 1 month everquest trial to actually get my $

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      August 31, 2004 9:29 AM

      Amen to that. I like the fact they are trying to remove the "hamster wheel" (as they called it). Too many mmos are all about character development and item farming. It will be nice to see something new and heavily quest based. Hopefully they'll do a good job of putting compelling stories into the quests to make it actually entertaining. I've got my eye on this one for sure.

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      August 31, 2004 10:30 AM

      I think that's really cool too. The only problem is the amount of quests and variety that will make it interesting if they are removing mob exp. How can they invest that much time in developing unique quests that stay fresh for months or years?

      Think of the best RPG you've ever played. Take out mob experience and how much gameplay time remains? I don't think it's possible for Turbine to deliver that much gameplay to people that expect to play for months on end. It will be interesting to see.

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        August 31, 2004 11:14 AM

        then won't the people just run through the dungeon really fast?

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          August 31, 2004 11:18 AM

          I imagine it has to do with clearning the whole dungeon, or they'll have safeguards in place so that getting past an area without killing/dealing with the monsters is hard in and of itself

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          August 31, 2004 11:32 AM

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        August 31, 2004 12:15 PM

        [deleted]

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