Source Benchmarks
by Steve Gibson, Aug 20, 2004 11:16am PDTThe guys at Tech-Report as well as FiringSquad have done some much more in depth benchmarking of ATI vs NVidia on the Source engine. It looks like the very top-end ATI card have an edge but the guys who already got a 6800GT because of DOOM3 should be happy with these results:
Down at $399, though, it's a different story. The GeForce 6800 GT slightly but surely outperforms the Radeon X800 Pro without aniso and AA. With 4X AA and 8X aniso, the two cards are virtually tied across all four resolutions we tested.
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Comments
My next card is prob x800xt
(I've finished doom3)
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Enough performance to hold out until the next round and buy a 6800 GT when prices reach reasonable/broke ppl levels.
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1600 x 1200 - everything maxed up, 8 AA + 8 AF.
73 fps
lovely stuff
athlon 64 3500 + 6800 GT
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The benchmarks on the page don't agree. For instance, the Geforce 6800 (vanilla) made both the new card and old card comparisons, and yet different numbers are reported for the same tests. WTF. Maybe I'm missing something here?
Why is it that a vanilla 6800 performs about 20% better on the same test when compared to a 9800 instead of an X800?
Geforce 6800
Page 4 (new cards) HL2VST D3D 4XAA 8XAF http://www.firingsquad.com/hardware/half-life2_vst/page4.asp
10x7x32 - 72.6
12x10x32 - 52.5
16x12x32 - 34.7
Geforce 6800
Page 8 (old cards) HL2VST D3D 4XAA 8XAF http://www.firingsquad.com/hardware/half-life2_vst/page8.asp
10x7x32 - 88.6 (16 FPS higher)
12x10x32 - 62.1 (9.6 FPS higher)
16x12x32 - 40.1 (5.4 FPS higher)
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Both companies have produced cards that perform very well, so there is no need to start flaming over the 2 fps difference in games. People just make a complete fool out of themselves defending their own purchase like this:
http://www.shacknews.com/ja.zz?id=8387428
Both cards perform really well and produce similar imagequality.
The whole benchmark-war-thing is just hypersensitive fanboys reacting to the marketing they hate so much. The irony.
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This will be great. Going from a card when nVidia was busy laying 3dfx to waste, to one that runs DOOM and HL2 (or at least the source engine) all uber-fied.
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