Serious Sam 2 Update
by Maarten Goldstein, Aug 14, 2004 7:46am PDTThere's a new Croteam monthly report on the developer's website, offering another update on the development of Serious Sam 2. This month covers "Hierarchical visibility determination using visibility groups".
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Comments
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They send all the geometry data to the video card, and then for their next frame they only draw what was drawn in the previous frame. That doesn't seem like it will work; how would the geometry that wasn't initially drawn ever make it into the Nth frame?
If I'm understanding this correctly, it seems like they can only use this technique for moments when the player is standing still and objects are not moving around the scene.
Clearly I'm not understanding their technique correctly, because they claim it works. I suspect they worked around the problem, but I highly doubt the existence of a perfect work-around for this.
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