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Serious Sam 2 Update

by Maarten Goldstein, Aug 14, 2004 7:46am PDT
Related Topics – Serious Sam 2

There's a new Croteam monthly report on the developer's website, offering another update on the development of Serious Sam 2. This month covers "Hierarchical visibility determination using visibility groups".




Comments

4 Threads | 7 Comments


  • I only skim-read this, but having done that, I don't see how it works.

    They send all the geometry data to the video card, and then for their next frame they only draw what was drawn in the previous frame. That doesn't seem like it will work; how would the geometry that wasn't initially drawn ever make it into the Nth frame?

    If I'm understanding this correctly, it seems like they can only use this technique for moments when the player is standing still and objects are not moving around the scene.

    Clearly I'm not understanding their technique correctly, because they claim it works. I suspect they worked around the problem, but I highly doubt the existence of a perfect work-around for this.