Neverwinter Nights 2 Q&A
by Maarten Goldstein, Aug 07, 2004 7:23am PDTMissed this one in the Neverwinter Nights 2 post yesterday, GameSpy also has a Q&A about the game. Obsidian's Feargus Urquhart is asked about a level cap, inspiration, how work is broken up between BioWare and Obsidian, adding to the toolset, importance of user created content and a few other things.
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Comments
I *REALLY* hope that the engine has a LOT more enhancments now...
I think someone was talking about what they wanted for the engine...
A real z-axis, the inclusion of every skill out there...a real D&D experience...
As much as I liked NWN (not the OC), and all the expansions, I really felt it was missing a few things that would give me a real pen & paper D&D experience.
Ulp.