3DMark2000 Released
by Steve Gibson, Dec 06, 1999 5:35pm PSTYou guys probably remember seeing screenshots of 3DMark2000 being released for the past couple of weeks, well now you can grab the nifty new 3D benchmarking program. The engine is the same one used by Max Payne and you'll probably say "oh poop!" at least a couple of times when you get a load of the visuals in this thing. Thanks VoodooExtreme. Feel free to share the benchmark scores you guys get, I'll slap mine in there too once I get it downloaded. Here are some images of the program that will make you say "oh pee!" [shot1] [shot2] [shot3] [shot4] [shot5] [shot6] update: I would like to say right now that the guys who made this watch Matrix way too much.
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3D Marks: 3799
CPU: 329
default benchmark. Im going to o/c the cpu more and then o/c the
geforce to try to hit 4000 3D marks.
Memory 128 MB
3D Accelerator NVIDIA RIVA TNT2 (English) 173/230
Resolution 800X600 16-bit Color
Buffering Triple
3DMark Score 4483
CPU 3DMarks 5207
3DNOW really adds to performance
i used software T&L then 3DNOW and there was a very noticable increase, especially in the flying pipes and matrix like part
now, if I only had a video card 50x faster than the Geforce with complete OpenGL support....
3DMark2000, default settings: 934
life is beautiful
That chick in the silver suit is amazing
I want to see more of her and in a long period of time
(3DMark 2000 and Q3) locks it up stone cold within a few seconds. Q2 will run
until the cows come home, though. Has anyone else run into this?
(BTW, I *am* using the detonator 3.62 drivers and the updated AGP miniport)
1) AMD actually made an Athlon-optimized 3DMark DLL to modify the \'99 version to show what the hardware could do. So, you can\'t say that the benchmarks are skewed towards Intel (except that AGP4X support, currently only for Coppermine P3s, happens to help in high-stress rendering).
2) Athlons are somewhat hampered by a few motherboard manufacturers who don\'t provide enough power to the AGP slot; it\'s for that reason that the GeForce 3.62 drivers tone the chipset down to AGP1X for compatibility.
Yes, it\'s not the best situation - but don\'t go crying wolf without knowing the real situation.
Cel400@450, GeForce with 3.53 drivers, 128Mb RAM.
Score: 3163 DMarks.
Thanks!
-Lex
Thanks!
-Lex
640x480 in 32-bit colour: 2421 3DMarks
It was funny to watch the benchmark in progress, because I knew that the moment it got to \"high detail\" (I think those scenes tend to have 100,000-120,000 polygons per frame on average), my system would die. I think I got 12-18 FPS average at that level.
Actually, what really shocked me was when the benchmark tried to do the bump-mapping tests. Of course, EMBM didn\'t work (that\'s G400 country), but embossing had massive visual flaws. Either ATI\'s drivers have unforseen glitches (most likely), or MadOnion did something weird in this year\'s tests. I didn\'t see this problem with 3DMark 99...
Even with my system occasionally struggling to keep up, it was definitely worth the download. The room with the pool is quite possibly the best-looking 3D scene I\'ve ever seen on my PC. Now, if I can just get that Annihilator Pro I want...