Vampire Update
by Steve Gibson, Nov 29, 1999 3:32pm PSTA .plan update from Rob Heubner over at Nihilistic gives us some insight into how Vampire: Masquerade is progressing. It's a pretty lengthy update and Vampire is looking smooth as always. Rob talks about switching from 3dfx Glide to D3D code, compatibility with video cards, and the in game camera system among other things. He also says that the latest group of shots were taken in D3D [shot1] [shot2] [shot3] [shot4] as opposed to the previous shots which were taken in Glide: [shot1] [shot2] [shot3] [shot4]
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Comments
you obviously have no idea what it takes to make a game engine and the different ways there are to implement 3d engines...
Another non-id game this good-game fanboy is looking forward to. Gimme!
UT Sucks, but I love you CliffyB!
People should dump all support for Glide AND D3D.
\"poor programming team\"
#3: There are a couple demos out, though they are huge. Pretty cool if you\'ve got the nuts [read: \"hardware\"] for it.
i was out running errands, sorry. sucks but once in a while i have to go outside. i try to avoid the sunlight as much as possible though.
http://www.sonique.com
-Ze BFF d00d
To the batmobile!