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Vampire Update

by Steve Gibson, Nov 29, 1999 3:32pm PST

A .plan update from Rob Heubner over at Nihilistic gives us some insight into how Vampire: Masquerade is progressing. It's a pretty lengthy update and Vampire is looking smooth as always. Rob talks about switching from 3dfx Glide to D3D code, compatibility with video cards, and the in game camera system among other things. He also says that the latest group of shots were taken in D3D [shot1] [shot2] [shot3] [shot4] as opposed to the previous shots which were taken in Glide: [shot1] [shot2] [shot3] [shot4]




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