Warren Spector Interview
by Maarten Goldstein, Mar 03, 2004 8:32am PSTGameSpy has a new interview with Warren Spector, asking the ION Storm studio director about game design, Deus Ex: Invisible War, and the upcoming Thief: Deadly Shadows. Here's part of what Spector had to say about the reaction to Invisible War.
.. The response to the overall game, though, did have an impact on things. Our European release of Invisible War is going to be more solid and more robust because we addressed a lot of things the fan community told us we should have addressed the first time. We've got a couple of patches now, or soon will, for the U.S. players that I think really do make the game a better experience. And to be completely frank, and I don't think I've ever actually said this, we made a really bad, bad decision. I was involved in it, and the entire team was involved in it, by not supporting drag and drop in the interface on the PC version of Invisible War, and that was unforgivable. We didn't have time. It was a hard problem, believe it or not. ..Read the rest here.
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