Max Payne 2 Q&A
by Maarten Goldstein, Sep 21, 2003 11:03am PDTAlso on HomeLAN Fed today is this Max Payne 2 Q&A with lead designer Petri Jarvilehto of Remedy. JCal asks how happy Remedy was with response to the first game, what the main goals are for the sequel, if we're gonna hear more film noir monologues, how bullet time has been improved, and in what other ways MP2 improves on the first game.
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