Indiana Jones Demo
by Steve Gibson, Nov 10, 1999 7:45pm PSTA playable demo of Indiana Jones and the Infernal Machine has been released by Lucas. The graphics are not mind blowing or anything but neither was Jedi Knight and I loved that game. You can grab the demo here. It's about 36megs. If someone on a fast connect gets a chance to play it tell the rest of us if it's worth the download eh? :)
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
New Zone of the Enders project underway
Carmageddon ploughing into GOG
Comments
Also have a hard time configuring keys to something acceptable.
Post a suggestion for good keyboard config if you got one.
What really pisses me off is that you can\'t configure one of the mouse
buttons as forward. I really hate when developers do that!
Thanks!
-Lex
Here\'s a flaw in the demo:
After you kill the sharks and dive into the water, you can\'t enter the *huge* opening that the sharks came out of. What\'s up with that? It\'s a big cave enterance, water has flooded it, but no. Some dumb-ass programmer put up an invisible barrier to keep us out. What a bummer.
Oh well. Back to my Olympic-Class Jeep Jumping...
Thanks!
-Lex
1. I drove the jeep up the last hill (before the demo ends), and tried to parallel park at the top and get out of the jeep without actually driving the jeep over the top. I triggered the scripting sequence for the helicopter, but the jeep was not following. Indy was just sitting in the jeep while the helicopter few on by. Suddenly, Indy is leaping for the ladder from an invisible jeep and we watch nothing plummet into the sea. It was cool.
Anyone kill a shark yet?
Thanks!
-Lex
For another thrill, try jumping the jeep back to the tent and gun down those Stinkin\' Soviets.
Besides the slow movement, my only real bitch is that there are texture seams everywhere. This is an actual game level I would guess. I hope they go back and rub in some of that Star Wars Polishing before shiping it.
Thanks!
-Lex
Indy honks the horn just before running the Soviets over. As if he is obeying traffic laws before killing them.
Thanks!
-Lex
Just for the record gang, I have never said the game sucks or that I dislike it. I may have made fun it it, but then that\'s my style.
I hope there are many cool games for PCGamer to review this holiday season. I use them EXCLUSIVELY to inform me of exceptional games to purchase. Of those they recommend, I purchase only those that are 92% or better.
Thanks!
-Lex
Thanks!
-Lex
Does anyone remember the codes for Red Squadron? They enabled some cool effects. I wonder...
Thanks!
-Lex
I keep jumping into the lava and exploding into a firey blast of sulpher.
I don\'t know which is worse: reloading or hearing that sad theme music.
It\'s like \"Indy died, and we\'re playing a tribute song.\" Who\'s we?
Thanks!
-Lex
I hate how there\'s only one way through these things. Pull the block. Kill the scorpion. Swim the river. Hack the fish. Slit your wrists.
The bad thing is that you can see obvious ways, but you know you won\'t be able to get through unless you do a rediculous gymnastics routine.
Thanks!
-Lex
- Move that one block on the upper part of the room such that you can climb up on a nearby ledge (you should be able to recognize it when you\'re playing).
- Once there... notice that long protrusion between you and the other high ledge? What\'s Indy best-known for? I think you can figure this out. :)
I think a lot of people are just confused by this new game. It\'s more of an adventure game (albeit very straightforward) with action elements than Tomb Raider, which is more of an action game with adventure elements. LucasArts wants you to observe the area first, and then plan your action; Core would rather drop you into an action sequence and have you react instinctively there.
Oh, and about the \"where are the Nazis\" issue? Well, this is more than likely the first map of the game, so they\'re probably assuming that you\'re not quite ready for enemies who shoot back yet. :) You don\'t get Nazis this time, though... you get the Soviets (who effectively behave the same way)!
One nice touch about the game: at least Indy has a portable light source that doesn\'t burn out in 30 seconds.
*Indiana Jones moves way too slow
*Same damn thing as Tomb Raider (climb a ledge, find a key, go back, find an underwater cave, use key on door, repeat)
*The graphics aren\'t bad, and the game runs pretty smooth on my slow-ass computer
*mlook could actually make using the mouse useful
*Sounds like the same guy that did the voice for Fate of Atlantis. I still don\'t like him
*A few clipping problems
*Was kind of annoyed by Indiana Jones saying he has no room to maneuver when it\'s obvious that there\'s at least 5 feet of space all around him
*Maybe I just didn\'t play it long enough, but the few enemies I encountered were rather large bugs (scorpions I think) and killer fish. To me, it\'s just not Indiana Jones without nazis.
*I liked the way he takes off his hat before he goes in the water. It\'s a minor thing, but I think it adds to whole Indiana Jones experience :P
*Better atmosphere than the Tomb Raider series
*The maps aren\'t as blocky as Tomb Raider
I would have liked it to be a bit more action-packed or fast paced. I enjoyed it more than any Tomb Raider game, but not by much. It\'s still basically the same damn thing with a different character, and better designed maps. I wouldn\'t pay more than $5 for this game.
hmmmm..
Thanks!
-Lex
LEC should stick to their 2D adventure games - assuming THIS [Indy : Infernal Machine] is the best they can do with 3D. An Indy title [movie or game] has to have a solid story [which is why \"Fate of Atlantis\" was, and still is, such a good game]. That whole \"Indy embodies the very idea of action hero...\" bit is cute and all, but it isn\'t much of a story foundation [which is why I think \"The Temple of Doom\" sucked].
I had some seriously high hopes for this game. The control got better after I abandoned my mouse and just used the keyboard, but it\'s still slower than hell! Is there no option for anything like mlook in the game???
Still, it\'s pretty cool when you pull the whip out and swing over the ledges and stuff. The concept beats Tomb Raider all around, I just hope it gets a little more polish. And that interface needs a SERIOUS amount of work.
Steve said he was going out straight after posting this news.
His life doesn\'t totally revolve around doing shit for us you know?
Besides, if you\'re going to do an Indy action game, this IS pretty much the way to do it.
I have to agree with others that it\'s sooo much like tomb raider its spooky. and the animations could be waaay better. the coolest thing is the whip. thats not enough tho..