Tribes Vengeance Q&A
by Maarten Goldstein, Jun 26, 2003 8:03am PDTThere's a Tribes Vengeance Q&A on PC Game World, asking producer Chris Mahnken about returning game features, what part vehicles will play in the game, minimum system requirements, new weapons, use of the Unreal engine, the speed of the game and a few other things.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U






Comments
you cant get to the top of this hill coz there nuttin on the other side.
also maps will be X-BOX huge in size to download, unlike t1 t2 with maps being downloaded while you play online with out even knowing
Thread Truncated. Click to see all 4 replies.
[Chris Mahnken] I never have a “when it’s finished†approach to making a game. That’s always struck me as a handy excuse for saying “we’re not sure what we’re building or how long it will takeâ€Â. If you’re inventing new technology then you can’t complete your schedule until the inventing part is done, but if you start with a solid game design and an engine like Unreal, it’s entirely possible to build a very realistic schedule. We’ve done that, and we regularly perform in-depth reviews of the schedule. If a time comes when we need to adjust our ship date we’ll do that, but for now there is no need.
Thread Truncated. Click to see all 3 replies.
You must be logged in to post.