Late Night Consoling
by jason bergman, Jun 17, 2003 8:00pm PDTI finished up Splinter Cell the other night (see review here), and while my primary game at the moment is the Bloodmoon add-on for Morrowind (soon to be available on the Xbox in the GOTY edition...if you're a fan, check it out...this add-on is a lot of fun, and definitely better than Tribunal) I've also taken a few trips into WarioWare, which is quite possibly the best GBA game to date. It's a truly unique experience...stupid fast, and stupid fun. I find myself concerned that this game, which has over 200 mini-games in it, might actually be too short, which I guess is a testament to how fun it is. If you're a fan of older console games, don't skip this one...lots of the games in here have a real retro-charm to them, and the fun thing is that even when there's a game I don't like, it's over in three seconds, so who cares? It's a hoot.
| Game Prices Going Up? This article over at MSNBC quotes one analyst who thinks the cost of major titles will actually be going up in the near future. The reasons cited are all logical ones, such as the increased cost of development and so on, but don't start worrying just yet. As is pointed out in that same article, sales have been climbing steadily, allowing publishers to charge less for these games, not more. And while SOCOM did indeed retail for $60, that "cheap headset" it comes with is the same one Logitech is charging $40 for by itself, so that's actually quite a bargain. | |
| A Sony handheld in 2000? According to a Nikkei report (relayed at GamePro), Sony apparently had a handheld system, roughly the size of the original Game Boy Advance, set to go three years ago. The system played games stored on Memory Sticks, and the idea was that people would pay to download games off in-store kiosks. This was developed by Sony proper, not SCE like the regular PlayStation systems (the PSX being the new exception), and was canned after it was decided to focus all of their efforts on the PS2. Apparently Capcom and Square were already developing software. | |
| PSP Game Pricing Revealed? GameSpot is reporting that at the ELSPA Games Summit in London today, SCEE president Chris Deering gave a keynote in which he mentioned some possible pricing for games for the upcoming PSP handheld system. He says that the majority of games will be in the $24 - $35 range, with some going as high as $70, and that since the UMD format is cheaper to produce than DVDs, movies could go for as little as $12. He also says that while there won't be any territorial lockout for games (yay!), there will be region encoding for movies, just like DVDs. | |
| More Downloadable Stuff for MechAssault After making users wait months and months for the first batch of downloadable goodies, Microsoft has wisely decided to speed things up a bit, and so they have already released another content download for MechAssault. A full list of the new stuff was posted to the comments last night by CA_Flynn, and to get this stuff all you need to o is log in to Xbox Live. | |
| Unreal II for Xbox? Both EBGames and GameStop have started listing an Xbox port of Unreal II: The Awakening. While that's not an official announcement, usually when both of those sites start taking pre-orders the game's definitely on the way. Also adding some weight to this story is the fact that both sites list a release date of 12/9. | |
| No Experience in Final Fantasy Crystal Chronicles? This was actually posted last week, but I only just stumbled across it today...a handful of details from Final Fantasy Crystal Chronicles can be found at RPGamer, and among them is a description of the differences between the solo and multiplayer modes (playing solo is literally solo -- no AI party members) and the news that the game has no experience points. You'll get money, items and magic for defeating monsters, but that's it. Jeez, this game just keeps sounding less and less like a game I'd have any interest in playing. | |
| Policenauts Re-Released in Japan Here's a pleasant surprise...Slashdot Games points to this French-language story that showcases a PSOne re-release of Hideo Kojima's Policenauts, a little-seen but oft-mentioned Saturn game from the creator of Metal Gear Solid. The original was never released in North America (or even officially translated into English!) so hopefully we'll get a shot at finally seeing this game over here. | |
| Upgrade Your GameShark MadCatz, the new owners of the GameShark franchise, have announced an upgrade program for owners of an Action Replay, CodeBreaker or GameShark2 for the PS2 to their newly released GameShark2 Version 3. The upgrade costs $19.99 and is only available through their website. | |
| Futurama Interview Computer and Video Games has conducted an interview with Klaude Thomas, the producer on the upcoming Futurama game. Klaude talks about its authenticity and the level of involvement the people behind the show have had, which is apparently quite a bit, as the show's writers wrote the script and all the voice actors are in the game. | |
| Hulk Codes Already Found Well that figures...as a few people pointed out last night, some enterprising gamers have already found the codes for the Hulk game that will be hidden in the movie opening on Friday. I still think this is a cool idea, even if GameSharks make it easy to find this stuff. | |
| New Releases This Week Last week was totally dead, but this week's a bit better...new in stores this week is DragonBall Z: Legacy of Goku II and Rock n' Roll Racing for GBA, MegaMan Network Transmission for GameCube , Resident Evil: Dead Aim, Big Mutha Truckers, Unlimited SaGa and RTX Red Rock for PS2 and Evil Dead: A Fistful of Boomstick, Midtown Madness 3 and Soldier of Fortune 2 for Xbox. | |
| | Misc. Media/Previews GameSpot has posted impressions of Sprits and Spells (GC) and Rogue Ops (Xbox) along with new screenshots from Ratchet & Clank 2 (PS2). Over at IGN they have yet another new preview of The Hobbit (GC) and screenshots from the GameCube versions of Buffy: Chaos Bleeds, Charlie's Angels and Gladius, new shots from Resident Evil: Outbreak, a new preview of kill.switch and new footage from NHL Hitz Pro (all PS2), their hands-on look at The Simpsons Road Rage for GBA. Elsewhere Games Are Fun has the first image from the impressive-looking Biohazzard Collector's Box and a link to another Viewtiful Joe commercial (both GameCube), and GamePro has new screenshots from the PS2 and Xbox versions of Baldur's Gate: Dark Alliance II, as well as new shots from the Xbox port of Dynasty Warriors 4. |
Alan Wake 2 would be 'much quicker' than first game, says Remedy
Darksiders 2 releases June 26, pre-order bonuses announced
PlayStation Home getting avatar 'fighting' game
Girl Fight bringing fighting girls to XBLA and PSN
Skyrim Workshop touts 2M downloads, 2,500 mods
Comments
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XP is just one way of providing progression of power. Zelda or Metroid are proof there are other ways. If designed correctly it can be more fun that way since you can focus on other gameplay aspects than just the fighting (which in FF-style random encounter games gets old fast).
Damn, Dynasty Warriors is like one of my favorite game series... why don't they make it for GC too? :( The closest thing they have is some lame clone called Magic Knights or something... bah. :(
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I remember paying 75 some dollars for a PC game called Iron Helix backed when CD-Rom drives were still fairly new and FMV was still a novelty. It had a pretty cool installer, where a dinosaur slowly ate this guy as the game got loaded onto your HD; I remember because it probably took longer to install than it did to play. And I was like 12, so that 75 bucks hurt a lot.
One of the benefits about everyone bitching about things like the SWG pricing is that a move to higher prices will probably generate a lot of ill-will towards the console makers, and that, I guess, is something they can't afford at this point. I'm frankly surprised that prices have, historically, actually dropped for console games over the 15 years or so that I've been playing them. Granted, discs are cheaper than cartridges, but it's still pretty cool. I remember when FF3 came out; that was like 80 dollars or something. The original Double Dragon was also some unspeakable amount.
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Not that 60 euros is a pretty standard price for console games here in Europe. Even though the current conversion rate works out to $71 dollars, we all know that console games dont cost $71 in the U.S. So I wouldnt worry about that type of pricing, instead the upper limit will be $49 probably.
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It's just numbers. If your equipment raises the numbers instead of xp raising the numbers, whats the big difference? I don't see any.
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I'll preface by saying I've only played the first 3 levels, and it's been pretty good to a point. And graphics-wise it's great. It builds a great atmosphere. But the gameplay, ohh ... the gameplay. When it's good, it's good. But when it sucks, it f'n sucks. I've had enemies practically bump into me w/o detecting me, and enemies see me through a wall like they have x-ray vision. No exaggeration. Anyways, I don't want to rant, I was just wondering if anybody felt the same as myself when it comes to this game.
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Maybe it's just because it's really late, but I find that bug eyed star hilarious.
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If you're bored, and need to write a review, review something that's not been reviewed yet.
Thanks.
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No XP in FF Chronicles isn't that big of a deal IMHO. FFX didn't have XP, and a lot of people enjoyed that game. Including you, Jason. ;)
If they flop, they flop. Its worth nothing that so far, history hasn't shown that to be the case.
you mentioned it has a voice from cowboy bebop, I assume you mean the english version of the anime...DO you know whose voice from the show??
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