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Half-Life 2 Interview

by Maarten Goldstein, Jun 14, 2003 11:17am PDT
Related Topics – Half-Life 2, Interview, Valve

Trepid is the latest site with a Half-Life 2 Q&A, asking Valve's Gabe Newell about the game. Questions are about competing with games like DOOM 3, features in the game that Gabe is proud of, converting Half-Life 1 levels to Half-Life 2, mod support and plenty of other things. One interesting thing that's mentioned is that we're probably not going to see a playable demo released before the game comes out.

What was the most difficult challenge to overcome when developing Half-Life 2? The length of the project. We've been working on Half-Life 2 for five years, and it's been a huge amount of work the whole time. It's just hard to maintain your focus over that length of time. We've had some of our long-time playtesters going from being seniors in high school to being college graduates during Half-Life 2 development. We're going to recharge a bit on short fun projects once HL-2 goes out the door.





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