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Full Sail Gaming School

by Maarten Goldstein, Jun 10, 2003 7:20am PDT
Related Topics – Games: PC, Full Sail

There's a new feature article on BoltGames, taking a look at the Computer Animation and Game Design programs at Full Sail Real World Education. Both the authors of the article series are enlisted at this school.




Comments

10 Threads | 21 Comments




  • In response to #3 and #4, I strongly disagree... You only *ever* get out of your education what you put into it. I busted my ass at Full Sail, and it payed off even before the end. An animation tool I wrote for a project was picked up by the teacher and used to help teach the principles of animation to the class. That same project, against all odds (having only a 2-man team, the first ever attempted), recieved the highest grade ever attained in that class, and was actually retired and preserved for future generations I had a job lined up a month before graduation... something almost entirely unheard of at FS.

    After starting at my job, I discovered that people actually in the industry scarecely match up to even mediocre students from Full Sail. There is much more to programming games than meerly knowing c/c++. There is much more than meerly knowing the API's. Computer Science degrees will not teach you the structure and flow of a game the way an education tailored to that end will.

    In fact, many people passing through Full Sail already have Computer Science degrees.

    Don't go to Full Sail expecting an easy ride. It's definately not for everyone, but if you're passionate about your dreams, and have a little experience programming so you know that you can do it and enjoy it (cuz lets face it, not everyone can be a programmer) then its a great place to be.


  • Yay! It's my school. I am currently enrolled in the Computer Animation course, soon to graduate and go into the game design track.

    I like the school, I think it teaches you all that you need to know in order to start in the industry. It is really all about the person, you can lead a horse to water but you can't make him drink from it. This school is 24 hours so it requires a lot of dediction to what you are doing, I've had many a long night spent in lab and open lab... and yes it does cost a lot of money, but buck for buck this school gives you most hands on time than any other school.

    It's really tought me everything I need to know about Maya and animation. And by what my roomates been making in C++ it's given him all he needs to make video games.





  • To anyone who is considering Full Sail: don't.

    Their recruiters are superb - the school looks great, but what it boils down to is that you'll pay a ridiculous amount of money to be shoved through a program where people teach you how to push buttons and ignore the fundamentals that are so important. You end up a cog in the machine; they take your money, and that's all they care about.

    I'm not saying that everyone who goes/has gone to Full Sail will fail - look at Jeff Unay, who is currently modeling for Quake 4 at Raven. Don't be fooled, though: the school did not make him who he is; only hard work, dedication, and natural talent could.

    Look at their job placement rate. Is that entirely in the industries in which they teach? Or is that the total rate, combining people who get jobs in the game industry and people who end up getting jobs at WalMart to pay off their heavy student loans?

    Some people recommend *not* putting Full Sail on your resume, if you've been throug the school. It can hurt you more than it helps.

    In the end, if you want to study computer game design/computer animation, you need to do your research. There's plenty of information out there; I didn't just make all this up. Be informed, so you can make the right choice.