Voodoo4 @ Comdex
by Steve Gibson, Nov 06, 1999 12:09pm PSTAn interesting article over at 3DConcept is discussing the capabilities and possibilities of the recently announced Voodoo4 (and Jack's followup)aka Napalm by 3dfx which will be showing some technology off at Comdex in a week. With S3 recently announcing that the Savage2000 is stinky, our only hope in the near future is the Voodoo4 until NVidia changes the world again.
Assuming further a game having a depth complexity of 3.5 (like Q3A) and that we want to play this game at a resolution of 1024x768 at 60 fps. Then we would need a fillrate of about 1024 * 768 * 60 * 3.5 * 4 = 660 MPixSince 3dfx announced about 1,000MPix fill rate, it looks like that won't be an issue.
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Comments
I was just getting worried because of the statement that Napalm is based on the Voodooo core, which, I think you all can agree on this, is outdated by todays standards.
The problem I see right now is that there is still games in development that uses Glide as the main API (read UT, DNF). It\'s just like the developers are saying \"We write this game for Voodoo owners, but we\'ll throw together a hack so it will work with OGL/DX as well\". Developers out there: Stop writing games that uses proprietary API:s, use industry standards!
And yes, I do know that Glide once was the industry standard.
I agree with you about the 16 bit vs 32 bit debate. I cant really see that much of a
difference between the two right now. Quake 3 looks just as good to me in 16 bit as 32 bit.
Once thing I do notice is the speed hit though. I wont be using 32 bit Until it runs as fast as 16 bit in 1024x768 (what I play on my 19\" monitor)
Personally I want a card that can hold a steady 60FPS in 32 bit color @ 1024x768 res. Whoever makes that
card can have my money.
.
to destroy the GeForce 256, Aurora and the Savage2000. With or without T&L.
Of course, by then, nVidia and CO will be about 3 or 4 months from releasing another
kick ass card. And then the process repeats itself.
For myself, my TNT will work just fine until the Napalm comes out or whatever else is better by then.
if not.. ahh still new mobo and *blazing fast card* here for christmas/febuary
I\'m pretty unsatisfied with the performance of the TNT. A lot of games I play (Dungeon Keeper 2, Myth 2, Unreal Tournament) load up faster and play MUCH smoother on the Voodoo 2, even though the PC the TNT\'s in is much faster.
Sure, you can argue the whole 16 vs. 32 bit color thing with the TNT\'s, but at the end of the day, I\'d rather have the game running at steady frame rates.
My nickel.
I hope my meaning came through strong and clear... I think perhaps my messages are too subtle...
Check this official press release http://biz.yahoo.com/prnews/991102/ca_3dfx_fi_1.html and shut the hell up about 3dfx\'s next card not having 32-bit ability.
Some of you guys are unbelievable in your hatred for 3dfx!
The V4 is going to be at least twice as fast as a GeForce PLUS it will be able to play upcoming glide-based games like DNF and UT. This alone is enough reason for me!
I\'m getting a V4 and there is no way I\'m gonna get a Gheyforce... My V3 will last me until then. Besides, T&L is bullshit at this stage of the game. And when T&L matters, I imagine 3dfx will have it their cards.
The posts have gone through the whole thing...what a coincidence.
-Spezzer
Imanaz
http://www.download.net/imanaz/
36TH FUCKING POST!!!
* L A M E D *
Sorry for the inconvienence
-ZeBFFd00d
BTW, TWENTY FIFTH FUCKING POST!
-ZeBFFd00d
However, what bothers me is what they write at the end:
\"As Napalm is still based on the Voodoo core, 3dfx will probalby include these features in Rampage, the chip that is on schedule after Napalm.\"
Voodoo core? As in 16/16/16 (colors, z-buffer, memory)? Could someone please dig up an official statement where 3dfx promises 32bit color for Napalm?
Me suck :-(
\"1024 * 768 * 60 * 3.5 * 4 = 660MPix\"
23:rd FUNCKING POST!
Imanaz
http://www.download.net/
p.s. ... 17th FUCKING POST
GUN