Updated Chaser Demo
by Maarten Goldstein, May 09, 2003 10:13am PDTThe official Chaser website has been updated with word of an updated demo for the game, which you can grab from FileShack. Version 1.30 of the demo fixes clipping issues, EAX sound issues and addresses a weapon selection bug as well. Thanks Blues News.
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Comments
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This game is uninspired and very cheaply crafted for production value. Fighting dozens of clones of each other in a boring sewer with retarded jumping puzzles is not fun. With stuff like DX2 coming out in a few months, how can they get prepared to release this junk? The sound effects are poor and muffled, like I'm fighting in a room with shag carpetting on the floors, walls, and ceiling. Enemy animations and models are about two years ago. Moreover, the enemies are shooting like Zeus bots did back in the day, only these guys stand in one place and fire, as if they were braindead.
More than anything though, the very idea that I am in a repetitive sewer with identical crates stacked in my path and floating in the water is so stupidly absurd that it made me uninstall it. Falling in the water, then having to stand on a crate to get out, is used a game tactic when you know the developers simply can't think of anything else. In addition, the level design is such that the dev's intended the player to fall in the water at least once, since some of the jumps are just under the maximum distance the player can jump when running. It's like they're showing off the stupid crates or something. Lastly, I can't break the fuggin' crates, or even move them unless they are flagged as such!
I hate this game. If the actual game is better, then I'll never know until someone else tells me after playing it, because the demo they've released to show it off is atrocious. Chaser = teh suck.
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Good job. Nice engine and yummy gfx made me give this demo a serious try. And I can say it plays better than Unreal 2, Devastation, Red Faction 2 and New World Order. Actually I'm thinking of getting a copy when it comes out. But somehow here's my list of complaints anyway:
1. Movement - feels way too 'skating' or it's just too fast. Also fix the way the main character jumps while u're at it plz. Why can't I get out of water without jumping on the crates first?
2. Combat - enemies' godlike aiming coupled with seemingly unlimited respawns(even at the EASY difficulty) = total frustration, not sense of tension u might have intended. Half-Life wasn't easy the first time around but at least it was 'convincingly hard' so players were actually encouraged to beat it. Maybe there had to be other types of enemies in this demo than just hundreds of 'ninjas'.
3. On a personal note, I think the gun sounds should be bumped up a little. Guns, in overall recoils pretty nice but feels a bit weak.
This game seems to be yet another in a growing line of games that have a good art and tech team, but bad game designers. Unreal 2 and Devastation fit into this category nicely.
That being said, I’ll DL the new demo and try it out, while I’m waiting for the updated Will Rock demo. :)
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