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Latest News

Trinity Announced

by Maarten Goldstein, Apr 25, 2003 11:27am PDT
Related Topics – Activision

Activision has finally announced what Gray Matter Studios has been working on since Return to Castle Wolfenstein, and it's Trinity, a first person action game for PC and Xbox. The game takes place in 2013, when a deadly plague threatens to destroy New Orleans. You play Nightstalker, "a bio-technically enhanced one-man vigilante force", and you're supposed to prevent the disaster from happening.

As the "Nightstalker," players possess an incredible array of enhanced bio-technical and neurological abilities including special "Flash" powers that enable the character to jump, run and fight with inhuman speed and skill. Additionally, "FlashTime" adds another layer to the action by allowing the character to perform superhuman feats of acrobatics to evade foes or unleash devastating attacks. Additionally, a deadly assortment of weapons including pistols, machine guns, grenade launchers, shot-guns and sniper rifles will be on-hand to help players to turn the tide against overwhelming hostile forces.
The game is expected to ship in 2004, there's no mention of the engine being used.




Comments

40 Threads* | 85 Comments















  • This sounds just like every other futuristic fps i've heard of :/ you never can tell from these silly pr blurbs though. Am i the only person who isn't particularly interested in the special powers or abilities in games and looks more for the story and the gameplay.

    I just see stuff like these "flash" powers (sounds a lot like jedi powers from jedi knight to me, which lets face it, in itself is just a fancy name for magic powers like those found in any other game...) and "flashtime" (brings back thoughts of bullet time from max payne, which is nice but nothing to build a game around.) as gimmicks to hide the fact your playing an ordinary game.

    I'm not a huge fan of grey matter. Kingpin was pretty, but a huge rampaging poorly put together cliche from begining to end.

    RTCW held my interest for the first couple of levels, but i suddenly realised i was playing a game i could have completed a hundred times before. yawn.

    Hey heres hoping they'll push the boat out and do something trully interesting, or they may fall into the category that raven currently hibernates in, "Dull repetive developer of samey average games."

    but hey they're texture artists are great.
    /rant over