FRAG3 Final 8 Demos
by Steve Gibson, Nov 04, 1999 2:46pm PSTAs if the server wasnt totally bogged down enough already. Mike Wardwell of the CPL was kind enough to hand over the FRAG3 final 8 demos to myself to release to you guys. As many of you guys know Q3Test v1.08 has some problems with demo playback. I would recommend checking out either the comments on this news item (which will be a bit slow, sorry) Hope you guys enjoy the demos, and thanks to Damage for hosting the files. Oh, almost forgot. Here is the link to the demos!
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
New Zone of the Enders project underway
Comments
-Spezzer
it\'ll never get fixed. NT/Win2k puts sound priority down at like, the very bottom :)
Just have to live with it...learn to aim better or something. Heh
-Spezzer
(I\'ve used 98, NT, Win2k, so I know how it all works :))
Since there\'s two armours, each player is satisfied running away to get it, and the health. Maybe if there was one area with health and armour, or one with health and one with armour, we would have more confrontations.
I don\'t think the lethalness of the shaft makes the game slower, it should make frags easier if anything, but the tightness of Q3Tourney makes it too easy to run away.
I think too many people are judging all of Quake3 based on that single level.
Ever held TEN THOUSAND DOLLARS in cash??? It has WEIGHT. Man, I\'d consider cutting off my pinkie for 10 GRAND. Damn straight.
Screw aggresion, strategy works and wins.
LET\'S SETTLE THIS IN THE PARKING LOT!!
When the reduced damage lg comes out, people will probably play a bit more agressively.
Oh yeah, to get a feel for what q3 feels like without footsteps, play it under WinNT, where the sound is so fucked up, not only will you not be able to hear footsteps, you won\'t be hear half the weapon sounds, armor pick ups, teleporter sounds and other noises important in 1 on 1s. I sure hope they get that fixed.
I just don\'t think footsteps AUTOMATICALLY make the game slower. I think there are other factors involved that attribute to the slower gameplay just as much if not more so than footstep sounds. I bet if Q1 had them (and they were done within reason, unlike how loud Q2\'s were) that the game would still be considerably faster than Q3. In Q3, Some people will choose to sneak, others will still go all out.
The footsteps in Q3 are still reaching out a bit farther than I would like. If the radius was cut down to where you had to be REAL close to someone to hear them, I think that would be the best situation.
I guess you could make an arugment that Quake is somewhat like boxing in the sense that styles make fights. Take Tyson for example. He was considered invincable until someone actually boxed him. Buster Douglas wasn\'t even a very good fighter. His record sucked. But Tyson couldn\'t handle his style. Holyfield fought him the same way Douglas did and the result was the same.
If you have two people playing defenseively, it gets painfully boring. Like the DeLaHoya-Trinnidad fight not long ago. Even though it was mostly DeLaHoya that was in super defensive mode.
Did any of that make sense? :)
Play Quake3 without sound. I\'ll tell you the game relies a lot (if not all) about reflexes and sight. The game is only slowed down because we can hear from far away. If we took footsteps away, you could dance around at the bottom of the RL in q3tourney, you could not be heard except for item pickups. The game will be a LOT faster, just like Quake was.
I never played quake, but I watched a few demos, and man were they intense...because they included a lot more fighting.
Possibly the reason for the defense is that there was money at stake. If you were playing for 40,000 dollars, you\'d be a lil more careful than if you were playing a regular old duel.
No sound! Try it. hehe
-Spezzer
regardless of how much money was on the line, it wasn\'t smart gameplay. even the LOSER won $8,000 .. watch Reptile and Thresh when the \'87 Ferrari was up for grabs.. they went at it real hard, and were STILL able to get health/armour.
I just think the tournaments, the money and the online recognition is becoming a factor in the style of play. People play defensively to a ridiculous extent now. It doesn\'t seem like it\'s just footsteps like some would have you believe either.
I never cared about Quake as a pro sport before but now I\'m starting to think it could end up being a really bad thing. If everyone online starts mimicking this style of play, it just won\'t be Quake anymore.
Oh well, fuck it. I\'m bored and rambling. Just wanted to clarify that even if I\'m being a bit harsh, I don\'t mean to say these players don\'t have skills. They obviously do. I think the temptation of money and recognition is just getting to some of them perhaps.
What it boils down to is a lot of the so called \"elite\" players these days are starting to play too defensively. I think they\'re more worried about not LOSING then they are about WINNING. Quake is all about getting in there and kicking the other guys ass but that\'s not the way these \"pros\" play anymore. I think they\'re worried about their reputations or something.
I also can\'t help but think that\'s why Thresh doesn\'t play much anymore. Maybe he\'s afraid of being dethroned and uses the footstep issue as a scapegoat? Makes you wonder.
It reminds me of my favorite Basketball team that will remain annonymous. They get a lead then they start playing not to lose instead of playing to win. And then the game gets boring and they end up losing. Speaking of those sorry bastards, they\'ll be playing in a little bit so I better go and get some shit done before my 2 hours of torture. :)
So shut up....these guys were all excellent players.
I\'ve had more entertainment watching paint dry.
If this is the best there is, then spare me. There\'s no way Quake deserves to become a sport.
Post that demo again if you have it sTeve, its how a 1on1 game should be played.
Several times he\'d make a lucky rocket shot on Hakeem and send him running. Instead of chasing him, or taking the teleporter to get a jump on his position, he ran as well! What the fuck?? THESE guys made it to the final?? I wanted to see some badass who knows the level, and was keeping track of his opponent 100% of the time, and when the guy ran, he\'d be waiting around the corner with a rocket ready.
Footsteps had nothing to do with this either.. wombat used the function goin up the stairs to upper yellow armour, but nothing more than that.
He\'d camp the lower teleporter, waiting for the armour to respawn.. Hakeem only came through ONCE... ONE friggin time.. and what did Wombat do? shot at him, and ran in the teleporter.. no follow up shots.. nothing.
Ive seen more aggressive CHESS games than this..
At the very end? Where did Wombat die to lose 10-9 ? Right where he spent 90% of the game, by the lower teleporter.. i laughed out loud when i saw that.. dumbfucker. Hakeem isn\'t that great either, he spent 90% of his time on the upper Armour... god damnit, i want my 15 minutes back.
They can take the footsteps out or make them real loud... it doesn\'t matter to me. I will still lay the smack down be-otch! *L*
Towards the end Xenon got impatient and started going downstairs just to see wombat camping the teleporter. That\'s probably where he was 95% of the whole game.
Xenon never even once used the walk function. He was obviously not concerned about noise. He was running and bunny hopping. Neither player wanted to fight. That\'s all there is to it. They were both content to hang out on opposite ends of the map and collect armor.
Footsteps on Q3tourney are pointless in this situation anyway. They both obviously knew the general location of their opponent. On a map that small you should always have a general idea where your opponent is with or without step sounds. If you\'re camping the upper level armor and you don\'t see the other guy in that room or by the RL beneath you, he\'s by the other yellow armor in all likelyhood. Not exactly rocket science.
Download that demo and watch it in fast forward (timescale 6). It\'s plain to see it was the players mentality that made for such a boring match. Not something as trivial as footsteps. It\'s not like Q2 footsteps you know. You can\'t hear them clear across a map like you could then. I still thnink the radius should be turned down just slightly more which should really end that tired argument.
I personally think the design of that specific map has a lot to do with the pussy\'ish style of play you often see. You don\'t see that kind boring bullshit on q3test2.
#23
how about a hot poker up your ass?
i\'ve been coming to this site for years and that my first complaint ever. and it wasn\'t so much of a complaint as it was a wtf?
it just didn\'t add up and i\'m not the only who found the whole thing a little bizarre. steve explained it .. it makes sense know .. the shugashack shrine is still intact in my bedroom.
1. Rename the demoq3 folder to baseq3.
2. Go here http://members.xoom.com/custommaps/index.html and download the productid.txt file and put that into your baseq3 folder.
3. Make a folder in the baseq3 called demos and put the demos in there.
4. Play the demos from the console by using demo xxx
The xxx is to be replaced with the name of the demo you wish to play.
ok cool steve thanks for explaining it.
as i said i was sure there was a reason and that makes total sense.
the bitching isn\'t bad knowing why it is you don\'t just fix it.
bitch away!
#16
most ads these days pay per impression not per click. trust me i\'m sure he\'s doing just fine. he\'s stated himself he makes a living off his site now. i dunno .. it would seem to me a new machine would be a worthwile investment.
as for the japanese modelling ... i bet he\'s rolling in it from that .. he looked fooking hot in those pics
I\'ll make it a point to no longer mention the speed of the server. I am just very dissapointed that it is taking so long to get the new server and every day I see the CPU load peg it just irks me so I mention it.
I\'ll just leave the topic alone and save my bitching/whining for UGO.
I don\'t think I\'m gonna watch that wombat-xenon 1-0 semi-final game... unless of course I have trouble falling to sleep tonight.
hey steve, we know your server is bogged down. how about doing something about it rather than pointing it out each time you post a news item?
how much money are you making off these ads? could it be that difficult to get a machine that can actually handle the traffic your site generates?
not trying to be an ass and i\'m sure there\'s some reason that you haven\'t done that, but all we see is you telling us how bogged down your server is every day and gets kind of old.
thrilling, ooh yeah!
*cough* *cough*