New Quake3 Shots
by Steve Gibson, Nov 04, 1999 1:11pm PSTA reader from Germany who works for one of the gaming magazines abroad was kind enough to send over a few of the Quake3 screenshots they got from Activision which were not used in their magazine articles. Check it out guys, 4 new screenshots of Quake3 to look at while we sit around waiting. [shot1] [shot2] [shot3] [shot4] Thumbnails were ganked to save server load. While on the Quake3 topic, that post I made yesterday had many more comments than I had anticipated (I forgot how many readers are here these days) and I've been plowing through them. Check back in a few hours and I should have about 20 or so questions answered.
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Jet Set Radio making its way to Vita
Diablo 3 patch coming next week
Comments
(http://www.bluesnews.com/screenshots/q3a/renders/tier1_groupshot.shtml)
I mean come on, the fat bastard on the left looks like a budweiser guzzling
lorry driver and the chic is like a 80\'s looking slag from footloose.
And as for the old doom guy, wearing nappys under his trousers and a bmx
shit it\'s not scary or freaky, a testicle on arms would be better.
Sarge is the only good looker here.
The klesk, proves that there are some good characters.
For a game that has superior enviroments to all other games,(and is the best game) they could\'ve
at least put more effort into the characters.
who agrees?
STEALTH
Glide is now supported on Creative Labs TNT cards via their
Unified Drivers, which can be downloaded direcxtly from Creative
Labs\' website. This means that any previous Glide only game will
now run on any TNT card from Creative Labs.
Not many games are written in Glide anymore since OpenGL is now
widely supported by many video card manufacturers and today\'s
operating systems.
Glide was the first universal API and was designed specifically for
the original Voodoo card. Glide gave us a glimps of what was
possible on a personal computer with over the counter hardware.
Without the introduction of GLQuake and it\'s graphic possibilities,
where would we be today? If not for the vision of id and other game
manufacturers to work with OpenGL and not bow to MS\' DirectShit
standards, the 3D industry may have turned out very different indeed.
Evil Bob
(...the good Rev. goes back to preparing another \'sermon\' :Þ)
sPanqy
What happened to \"rev^\", forgot your password? :)
The \"Rev\" you fought with the other night :)
Good question, just what the hell is wallrunning
side note: funny how far these comment threads drift from the topic heh?
I like Q3A more than UT because Q3 has more familiar, and in my opinion, more enjoyable physics, a more advanced lighting system and more imaginative player charasters
UT has more imaginative weapon concepts (i.e. the ASMD is in essense a RG & RL with a QD flava combo attack, the Flak Cannon is a SSG with a GL secondary) and also has better weapon animations (not to mention the superflous ammo readout), but i\'m afraid the uninspired player characters and the low-poly levels fall short of what Q3 brings to the table.
The UT models are about two leagues lower than Quake3\'s. First of all, there is no variety, compare to Steed the Epic modeler must be an unimaginative lazy-ass. They have detailed skins and faces, but SO WHAT. When was the last time you had the time to notice the detail on the face skin as it was zooming by you? In contrast, when you play Quake3 you RARELY get to see the skin in its full detail, even though they have less detail than UT. And that\'s techincally, in practice if you look at the Quake3 skins they have many more features on them than the UT skins. Scars, burns, etc. UT\'s got a bunch of clean sissy-boy skins, not warrirors.
And then gameplay. Some poeple like UT, other like Quake3. That\'s arguable. But saying that there\'s more detail in UT\'s levels and models is just irrational.
Don\'t get me wrong, I\'m not calling you a fanboy.
I as a rule don\'t call people fanboys.
So, you would like all the hordes of \"fanboys\" to explain why they like what they like.
No, certainly not. What I would like, is some thought out opinions, some worthwhile conversation. Not see idiots, who every freeking Q3 or UT post, chip in with their \"oh, its gay/lame/crap/shit/homo/whatever\" for no reason.
Theres nothing wrong with liking one or another, liking both or whatever. But if people feel the need to tell everyone, it would be nice for them make a little bit more of an effort than:
\"blah blah blah Q3 is GAY\"
Now on to the never-ending Q3/UT debate:
Im a big q3 fan.. Its the only game i play - but UT\'s inferior engine doesnt mean its a worse game... Based on the 3 maps ive seen so far in q3test i would say that UT levels are just plain prettier. And based on what ive experienced of the gameplay of both, i think they are both great games, but in spite of that, i know i will never play UT. Because, for me the deciding factor isnt graphics or level design or even the actual quality] of the gameplay. I played q1 and q2 and i admit that im just sticking with the gameplay that is familiar to me.
Soul Calibre models look smoother/more detailed than Q3 models for several reasons:
In SC, the game only has to render 2 characters and an open arena. It\'s not rendering multiple characters with multiple projectiles, multiple items on the ground, and a complex overlapping map. More importantly, they designers KNOW exactly how many characters/amount of scene info is active at all times, so they can max out their models. When Paul Steed adds a polygon to a character model he has to remind himself that if there are 4 characters on the screen at once, he\'s adding 4 polygons. If there\'s 8, he\'s adding 8 polygons. Not a concern in a 1on1 fighting game.
DC is brand new hardware. It SHOULD push more polys than aynthing currently available (except GeForce, which is even newer, but doesn\'t have support yet).
SC only has to function on one platform. The Dream Cast. Quake3 has to work on a huge range of 3d hardware, so there are maximums that have to be applied. Sure, a p3 600 with the latest 3d hardware could probably handle MUCH more polys per character, but then you\'d need a p3 600 to play.
And about Quake3/UT engines: Quake3 is a new engine the way Quake1 was. UT is an engine enhancement.
An analogy: Quake3 is to Quake1 as Quake1 was to DOOM. UT is to Quake2 as Quake2 was to Quake1 (or DOOM2 was to DOOM1, but less so). Get it?
Anyway, the physics question is a good one, considering that id starts over almost completely when they make a new engine. Why does Q3 use a lot of Q2\'s physics?
I think what we\'re seeing is that id tweaked Quake\'s physics when they made Quake2, and then were happy with how they worked at that point. Since physics is a gameplay system, they must have felt that since that aspect of the game was already where they wanted it, it would be redundant to completely rewrite it.
The other possiblity is that the strafe jumping bug is a natural result of the way Carmack programs movement physics, and he hasn\'t figured out a way around the problem yet. Remember that even though Quake1 didn\'t have this specific problem, it did have other physics quirks.
My post wasnt even addressed to you, I dont see how I could claim that you were singling me out.
>Where in the world did I ever say that just because someone likes one game in particular, you\'re a fanboy.
Im not sure, you tell me.
>#68 sums it up pretty nicely really. You can dislike any game you want.
#68 said that the reason people are called fanboys because they dont elaborate on why they like what they like. Check post #72 to see why i think that doesnt make any sense.
>Of course, I, unlike many others, will gave every other game a shot before making up my mind.
Thats a load of Crap. You mean to say that you\'ve played every frigging game that was ever released and then picked the ones you like ?
Or just FPS games ?
Or just popular FPS games ?, so you are an FPS fanboy ?
>Really a lot of people here might be into the Soldier of Fortune type game, but haven\'t even considered it because they love Quake3 too much. That to me is where you start calling people fanboy. They like one game so much that they won\'t even consider another game that they could like.
Have you tried out Barbie Fashion Designer ? You might be very well suited to it, you never know.
I guess you are a fanboy in denial ....
Or could it be that you are not interested in it ?
good god, how can that be ? maybe a Q3 fan might not interested in Soldier of Fortune. Its a novel thought, aint it ?
>Anyway, pointless conversation, later people.
Well, yeah it is pointless to you now since you chose to abandon it.