Late Night Consoling
by Maarten Goldstein, Apr 07, 2003 8:00pm PDTI'm not Jason Bergman, I just play one on the Shack.
| Nintendo Profit Drops Great Zelda and GameCube sales during the past month or not, Nintendo is slashing its earnings forecast for the fiscal year that ended March 31. While the company had hoped to sell 10 million Cubes, it ended up selling just 5.6 million of them. The company is still posting a $547 million profit though. | |
| Halo 2 Details Quite a bit of Xbox news tonight, starting with Halo 2. Over at Unlimited Lives you can find an interesting article on the game, based on a recent presentation by Bungie programmer Adrian Perez at Carnegie Mellon University. It offers a bit of Halo history and then goes into the improvements that are planned for Halo 2 graphics and AI. | |
| Sega GT Online Announced Sega today announced that Sega GT Online is in development. Xbox Live enabled (support for up to six players), the game will feature 160 cars which players can customize and tune as they wish, and they can be traded between players or betted on before a race. Sega GT Online is due out this fall. | |
| F-Zero Track Info PlanetGameCube has posted details on the F-Zero cities and tracks, taken from the latest issue of Famitsu. There is info on Mute City, Port Town, Green Plant, Lightning and Aeropolis. | |
| Sphinx Preview IGN has posted their first look at Sphinx, a PS2 action adventure game in development at Eurocom. THQ Project Manager Mark Morris offers some info on the game, and seven new screenshots are included. | |
| Brute Force Preview New on GameSpot tonight is this preview of Brute Force, taking a look at Digital Anvil's long in development third person shooter. The preview is hands-on, but there are no new screenshots included. There's also a six page preview of the game on IGN. | |
| Midtown Madness 3 Impressions, Q&A Computer & Video Games has posted their impressions of Midtown Madness 3, offering new screenshots and movies as well. You can find an interview with the development team at HomeLAN Fed. | |
| Command & Destroy Advance Announced The people at Cypron Studios have announced that they are working on Command & Destroy Advance, a strategy game for the Game Boy Advance due out this sunmmer. IGN has some screenshots. | |
| Misc. MediaGameSpy Daily has several Enter the Matrix screenshots, taken from the PS2 version of the game. Activision released some screenshots from the Return to Castle Wolfenstein console ports, click here for PS2 (Operation Resurrection) and here for Xbox (Tides of War) screenshots. |
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Notch 'can do' $13 million for Psychonauts 2
Shack Giveaway: Mighty Switch Force (3DS)
Tales from Space: Mutant Blobs Attack preview
Alan Wake 2 would be 'much quicker' than first game, says Remedy
Darksiders 2 releases June 26, pre-order bonuses announced
Comments
As for the Sega GT online, how much can we expect to pay to actually play it online? I'm expecting Sega to pull another stunt like they did with Phantasy Star Online and make Xbox live users pay an extra fee. Didnt I already pay a fee when I bought the kit? Now I realize why EA pulled out of Xbox Live. Companies cant make money unless they charge an extra fee. And if theres an extra fee involved, its a huge turn-off. Now Im not blaming anyone for trying to make a profit, but wasnt the original idea of the xbox live subscription to eliminate that extra fee?
"As for programming languages, Halo 1 was built in C, a procedural language, and getting the original team to write in object oriented C++ has proven a chore. While C++ is often much less refined than C, it's needed because it has the power to move the most amount of data through sheer brute force."
Which is a quotation, or paraphrased comment, supposidly from Adrian Perez given the article begins with:
"The rest of the following comes from speaker Adrian Perez, a gameplay and graphics programmer from Bungie currently focused on the highly anticipated sequel."
I found it fairly amusing, then later incredulous, that a paid software developer with a formal education would make, frankly, erroneous to down right bizarre statements such as the one presented above. I have my doubts to the validity of the article given some of the comments are quite... let's say embarassing. The article also seems to be from multiple perspectives without distinction. This can be seen in:
"Parts of the game engine that are being overhauled are its shadowing and lighting systems, in addition to consumer expected tweaks that Perez begrudgingly refers to as "keeping up with the Jones'."
I am now of the opinion the entire article is from the perspective of the author and contains essentially no comments by Adrian Perez.
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The devs released the source and all of the data files for the game, and it's being ported to win32/linux/etc as we speak.
http://sc2.sourceforge.net/
Although it's a very early version, it's playable to the end and amazingly fun (and I never played any of the original versions).
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Either Maarten's bad at impersonations, or Jason got a keyboard with a working shift key.
Either way, it's good to see that they're still profiting, though. Go nintendo and stuff.
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http://www.unlimitedlives.com/special_reports/ul_spec_halo2-2.html
"Play testing, often where the biggest programming problems are brought to light, has revealed that high end AI isn't designed to be as sophisticated as you think. Instead, it actually has to be very blunt and obvious for gamers to truly appreciate it."
read on.
Damn Dutchie!
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Cool that my school got mentioned on teh shack though