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Duke4 Q&A Part2

by Steve Gibson, Nov 03, 1999 12:22am PST

Some more Duke4 Q&A this morning for you guys from George Broussard. If you havent checked out those Duke4 screenshots yet you best be doing so. They will seriously impress you. Here are 3 of the more interesting answers for you guys, you can check out the thread for the rest.

Q: PLEASE Don't release this game until it's finished and is as bug free  as is humanly possible. Take as much time as is necessary, and  don't bend to outside pressures from Publishers or even the rabid   band of nastys on this message board (of which I am included). ;-) A: We won't. We have zero publisher pressure to ship the game, and have total control of when it does ship. We don't want to release it before it's "fun" and as bug free as possible. We don't want 10 patches after release either, but some are unavoidable with as complex as games are now. Q: Um, I remember them beginning work on this game right around when Quake 1 was released. I just don't care anymore. A: You remember wrong. After Duke 3D (May 96), we did the add on called Plutonium Pak. That took us to the end of 1996. In 1997 we brought a game that was originally in production outside of 3DR (Shadow Warrior) in house and finished it up. That took until Sept 1997. Although we licensed the Quake 1 code in May 1997, we didn't officially start the game until about Dec 1997 when we had hired most of the team. We then worked for 3-4 months on the Quake 2 code base and went to E3 1998. Came back and switched to Unreal in July 1998 and that puts us where we are now. A little history for those of you that care ;) Q: You were talking about motion capture with polygonal specific damage and reaction. Ahh, did you do motion capture on your strippers? Did you nab one of those exotic dancing chicks, slap on the motion capture wiring and let her loose? Heh. Just curious. :) A: Yes, we will be motion capturing real-life strippers ;) Yes, we'll just hook em' up to the suit, play some music, dim the lights and capture away, and away, and away...





Comments

25 Threads | 25 Comments

  • Daikatana is the bomb???

    WTF?

    Daikatana would have sold like mad, had it been released back when it was originally slated to. Hell, it would have sold damn good had it come six months after it alleged release date. But now... what, some two years later?

    Judging from all the bad press that both it and Ion Storm have received, I fear that Daikatana effectively missed its moment in the spotlight. Considering the fact that the majority of publishers out there are rolling with either the UT engine or Q3A\'s goodies, the fifteen minutes (err... 18-22 months) of fame that the Q2 engine had has all but come and gone.

    It will be good, i\'m sure. But will it be as good as all the titles that exist in the current market? Doubtful.

    Of course, that having been said, I\'ll probably be buying it the Tuesday it hits the shelves, not so much to support the Godfather of Deathmatch and his company that everyone loves to hate, but just out of curiousity.

    So this is what they\'ve been doing for the past two-and-a-half years...


  • George --

    Maybe Duke4 could have a \"Capture The Stripper\" contest or somethin? Your goal is to get as many strippers as possible in yer house, and stop other peeps from stealing yer chicks. That would be something worth fighting over...... hmm, and maybe we could have a \"progressive clothing removal\" mod, where the more chicks you get, the more clothing they toss onto the floor. Ah, 256x256x16 breastage......

    Also, 256x256 textures seem like overkill. I mean, back in the day, good ol\' Pong only had 1x1 textures. Memories......



  • ;-)

    Martin-

    Umm..... Yes. I was just kidding. I was a bit surprised with Scott
    Miller\'s statement about Daikatana being \"the bomb\".

    I hope ION doesn\'t get spanked with its release, they have quite a
    few cool people working on it. But having said that, I have to go
    along with #16 and say that it has a better chance of being just a
    bomb. I\'m not sure anyone is going to care about the older tech
    involved (there will be no gee whiz graphics features coming out of
    it), the weapons that I\'ve seen will get an \"Unreal\" like reception,
    and I believe people will say it sucks simply because it\'s fashionable to
    do so. It\'s unfortunate really, Daikatana will be immersive and
    immense in size, but that\'s how the PC Gaming business seems to
    work. If I\'m proven wrong, my apologies to Romero, et al.










  • On another note (an on topic one)

    First question, whatever, ship it whenever, that question answer is fine.

    Second one.. I think the person who made that comment, meant that DNF is the first thing they\'ve worked on since Quake1, that anyone gave a flying fuck about.

    Third - This is WHY George makes games, so he can have a stripper do what he says. But, even though that was meant to hurt, I am a hippocrite and would do the same (with 9 strippers, and jello), but it just burns me up that I got screwed and George gets all the good gigs.


  • Name: John Carmack
    Email: johnc@idsoftware.com
    Description: Programmer
    Project: Quake 3 Arena
    -------------------------------------------------------------------------------
    11/3/99
    -------
    * cd check in single player
    * removed drop shadow on console input line
    * swapped mynx pain sounds
    * fixed cleared music buffer on track loop again
    * force skins on spectators in team games to prevent having a
    default waste memory
    * only defer to a model with same team skin
    * fixed grenade-disappearing-at-floor bug when about to
    explode
    * draw reward medals during gameplay
    * added \"humiliation\" feedback for gauntlet kills
    * spread respawn times to prevent pattern running:
    #define RESPAWN_ARMOR 25
    #define RESPAWN_TEAM_WEAPON 30
    #define RESPAWN_HEALTH 35
    #define RESPAWN_AMMO 40
    #define RESPAWN_HOLDABLE 60
    #define RESPAWN_MEGAHEALTH 120
    #define RESPAWN_POWERUP 120


    *humiliation feedbak for gauntlet kills HAHAHAH!!! sweet!