Deus Ex 2 Interview

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As every RPG lover in the world is getting hot and bothered over the thought of Deus Ex 2, have a look at this interview at HomeLAN with a couple of people from the development team. There are some purty screenshots included.

You will see much-improved versions of weapons from the first game making a return, as well as a lot of completely new ones. The turret launcher in particular has great potential; just imagine launching your own turret wherever you want, then flipping on your bot domination biomod and taking full control of your own turret to mow down the bad guys - and let's not forget that the magrail fires through walls. mag rail + thermal vision = the ultimate assassin.  We also have much better weapon mods than the first game, instead of using hidden math (4% more accuracy, etc), these mods totally change how a weapon works. One of my favorites is the glass destabilizer; you can avoid setting off alarms when breaking glass with this one, which strikes the glass and silently melts it with a really nice visual effect. And then we've got the tracking computer weapon mod which....well....I'll let you guess from the name. We can’t give away all of our secrets just yet.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

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From The Chatty
  • reply
    March 23, 2003 9:11 AM

    What happened to the engine? Early screenshots looked better than these low-res, badly detailed, badly textured, Spectrum 48k modelled screen grabs.

    • reply
      March 23, 2003 9:36 AM

      Yea those levels look rather low poly and the textures are somewhat ho-hum. But I'm sure it'll be a great game.

    • reply
      March 23, 2003 10:28 AM

      It seems that's happening rather often nowadays; just look at Star Wars Galaxies or PlanetSide. The developers always model two levels exceptionally in the early stages of development; then for lack of ideas, time, or some combination of the two the levels and/or characters get progressively less detailed.

      • reply
        March 23, 2003 11:21 PM

        or maybe it has something to do with system specs? target machine? game not running fast hmm hmmh mm??

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