Deus Ex 2 Interview
You will see much-improved versions of weapons from the first game making a return, as well as a lot of completely new ones. The turret launcher in particular has great potential; just imagine launching your own turret wherever you want, then flipping on your bot domination biomod and taking full control of your own turret to mow down the bad guys - and let's not forget that the magrail fires through walls. mag rail + thermal vision = the ultimate assassin. We also have much better weapon mods than the first game, instead of using hidden math (4% more accuracy, etc), these mods totally change how a weapon works. One of my favorites is the glass destabilizer; you can avoid setting off alarms when breaking glass with this one, which strikes the glass and silently melts it with a really nice visual effect. And then we've got the tracking computer weapon mod which....well....I'll let you guess from the name. We cant give away all of our secrets just yet.
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What happened to the engine? Early screenshots looked better than these low-res, badly detailed, badly textured, Spectrum 48k modelled screen grabs.
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It seems that's happening rather often nowadays; just look at Star Wars Galaxies or PlanetSide. The developers always model two levels exceptionally in the early stages of development; then for lack of ideas, time, or some combination of the two the levels and/or characters get progressively less detailed.