Devastation MP Demo Fix
by Maarten Goldstein, Mar 21, 2003 9:31pm PSTArush Entertainment sends along this performance fix for the Devastation multiplayer demo, fixing the extreme frame rate loss and connection lags that people are experiencing. A patch fixing server browser issues, miscellaneous gameplay issues, physics, and other problems will be released in the coming weeks. According to Arush, the performance problems only exist in the demo, and not in the retail version of the game.
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Comments
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Constructive critisism is what we need, and not plain bashing. This is a capitalistic society, yes... but I find it kind of rude to bash the hard work of someone else like some ppl here are doing. Even from the point of view of the customer an objective and constructive type of critisism can sometimes be better than a plain "it stinks".
Just my 2 cents,
Decameron
PS: I'm not a developer of the game nor have nothing to do with it (in case you're wondering).
QUOTED from Devastation forum:
The majority has spoken. Apparently this was a legitimate enough gripe and we will comply like the good developers we are trying to be. Most of the weapon sounds will be given an overhaul, with more bass, and pitch adjustments. I cannot promise anything but these changes should be in the full patch.
Thanks again for all the feedback and support. Keep it comin!
_________________
Vic DeLeon
Sr. Producer
Digitalo Studios
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I guess companies should never fix a game after its released, or improve upon it with patches.
Come on man; there was an issue with the demo and Digitalo busted their effin asses all day to identify it, and get a fix out as soon as possible. They actually give a damn about gamers and want to give you the best experience possible.
We understand that first impressions can be a killer...but that doesn't mean we should throw up our hands and not correct an issue. We have more respect for the gaming community than that.
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and i understand the quest for reality, but these sounds suck.
Stable as fark to me..framerate is good, netcode seems to be just fucking fine, was playing ctf with 8-12 players for about 2 hours with a ping of 120-140 and it was smooth and accurate 99% of the time....didnt seem to notice anything wrong with it.
Weapon arsenal is great, lots of variation, looks good.
Playermodels look great, physics feels good..but yeah, some of the weapon sounds seems a tad on the weak side..but it dont bother me that much, I really have yet to find a game where the weapon sounds fit me 100%.
Anyways...I never even heard of this game until i saw the demo, but im glad i gave it a shot even though all the "l337 shackers" was talking all bullcrappy about it.
Im gonna play some more now! =)
Anyway, until I see reviews of the full game that say that the performance issues in the retail package are non existant, and there'sa patch to butch up the weapon sounds, I think I'll let this one sit on the shelf. I know what the sound guys were going for... more realistic sound, but if I wanted realistic, I'd be playing Raven Shield, not Mad Max meets Counter-Strike.
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I wish they'd given us a territories map to try out. It would've given us a better idea of what to expect from Devstation multiplayer. We hardly needed a demonstration of vanilla CTF, a gametype that I feel confident in saying that we're ALL familiar with. You'd think they'd want to show off some innovative gameplay.
Sorry guys, but I can't give you my money just yet. If the single player demo is good, then we'll talk, but for right now... good effort.
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anyway, performance is better but im really dissapointed with the sound. I've picked up about ten different weapons now, from the auto-shotgun to the super sniper rifle, and they all sound the fucking same! Like a cap gun. All of them. Why?
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When you start up the game it goes full screen like any normal game, shows you the logos of everyone that has a hand in it...then it drops back to desktop to do the splash screen, then it goes full screen again. That's retarded.
DEMOS DO NOT WORK THAT WAY !!!
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Devastation worked fine when I ran it a second time, though. Performance is a lot better.
/goes back to BF and SoF2
the P-LASER is much like a rail gun, only with a far more satisfying after effect, screenshots do no justice to how cool it is to see those guys burn and the ashes fall.
TAKE TWO
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*crosses fingers*
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Seriously, as a multiplayer game, this would suck at 100fps or 10fps, with a 4ms ping or a 400ms ping.
The single player and COOP might totally rock (though I doubt it), but this just isn't cutting it as a MP game--it's all too obvious. I hope this company pulls it off next time. :(