Devastation MP Demo
by Maarten Goldstein, Mar 20, 2003 9:59pm PSTAs promised, though quite a bit later than expected, the Devastation multiplayer demo has been released. The 181mb demo offers two levels (CTF and DM modes available) from the full game, which will be in stores soon. More info on the game can be found at the official site.
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Comments
ARUSH Entertainment, Groove Games and Digitalo have just released a performance fix for the Devastation Multiplayer Demo. This is a performance fix and not a full patch. This performance fix addresses specific problems that may cause players to experience extreme frame rate loss and connection lags even when running a local LAN game.
A full patch will be released sometime in the coming weeks. It will fix many of the other problems that have been reported on the DevastationGame.com Forums like server browser issues, miscellaneous gameplay issues, physics, and even audio problems.
NOTE: The issue that caused the poor performance is NOT an issue in the retail version of the game. It only appeared in the demo.
The 3 MB fix is located on the mirrors below. Simply run the .exe, point it to your Dev MP install folder and install it. Your demo version will be v. 369 and you will be ready to play!
http://www.devastationgaming.com/ They have it right now.
Coming soon to:
www.fileplanet.com
www.fileshack.com
www.filefront.com
www.gamehelper.com
www.unrealops.com
www.gaminghorizon.com
www.worthplaying.com
www.3dgamers.com
[quote]Calm down, they believe they accidentally compiled the debug code in with the dem/quote]
LOL!
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I just wanted to make sure that you all know that the performance issue is ONLY in the MP demo, and does not appear in the retail version. This issue is in the process of being fixed for the demo. Again, the problem does NOT appear in the retail version of the multiplayer game; it is only in the demo.
Thanks to everyone that hasn't lost their heads and have been so very patient and understanding. We're doing our best to give you the best possible experience.
D-Dogg ARUSH
The best thing about his demo was the uninstaller, it was real quality.
Seriously, I haven't played a demo this bad since that "gore' thing.
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We appreciate all the feedback, and encourage you to continue posting your issues in the DevastationGame.com forums. Please make sure to be as specific as possible, and provide us with your system specs every time you post a bug.
Thanks again for your support."
VicDeLeon
Digitalo
As much as i want to judge this demo for its less than stellar performance and netcode (understatement) its pretty clear that something got totally borked. people i talk with are saying that in previous builds they got >100FPS and the netcode was 10X better, lets see what digitalo can do with the upcoming patch.
<@Yoda`> and it makes the game look very laggy
<@Yoda`> something is very wrong
<@Yoda`> I normally get >100fps
<@Yoda`> I'm not sure what to do
<@Yoda`> I was playing by myself and it was slow
maybe we will see a patch soon to increase performance and decrease lag.
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Well there you have it, another shitty game overhyped by everyone. I just wonder when people will stop hyping games. If anything this game could have been good if it wasn't labeled as something more than it is. At least then people would give it's issues a bit more of a chance.
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The Net Code feels horriffic. Every server that I was on would drop me before I got a chance to exit on my own volition. Very few of them would ping under 200. For a second, I thought I heard a modem.
And for me the absolute worst part about it all was the audio. Did something seem "off" as soon as you stepped into the game? Yea, that's because you can't hear any footsteps when you are normally walking around--ONLY when you are on gravel, and even then it is extremely quiet. How are you supposed to find enemies if they are all a bunch of def & mute silent ninjas. Not once did I hear my character or anyone elses for that matter make any audible sounds from their lips.
And this was the part that made me turn it off. Have you heard the sounds for the weapons? Firecrackers. That's right, they sound like fucking firecrackers. Not the good kind like M80s, but more like the little Pop-Its that kids can buy year yound. And the shotgun, for me, that is the untimate test if a game knows what the hell they are doing in the audio department. As soon as I found that bad boy, I let one off right away--waterbaloons. It sounded like (and I'll admit the F-word is overused in many circles, but I'm going to excersize it's user here & now--again) a FUCKING water balloon. That was it. I turned it off.
I even can't being to imagine what the AI will be like if everything else is this shoddy.
Devastation has missed the mark on so many levels. The game is already gold so you would assume that this isn't exactly "old code". Let's just say that I'm a lot less interested in this game now that I've been able to play the demo. Single Player is going to have to be the work of DaVinci in order for me to have any interest in this title from here on out.
(Originally posted on evilavatar.com, but I wanted to see if anyone here had something to say, as it gets more hits.)
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I personally think that the single player game will be fun. The multiplayer portion is too laggy right now.
Overall it was fun, but didn't run smoothly.
It was pretty much like most people said: MEH! I'd really wanted this to be good...just like I'd really wanted UT2003 to be better than it was. This had potential...but after playing it I don't see myself buying it unless it gets a lot better. The interaction is cool, but it feels more like a gimick than anything else. There are some serious clipping issues with objects as well and it felt like a lot of cool ideas that needed better execution.
I was interested in it as a mod platform but I don't really see much to make it a better choice than UT2k3...maybe if they polish it up a bit with some patches it might get better, but right now I'm not impressed and I really wanted to be.
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Yeah...I'm sure that won't be abused once the full version is out......
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http://www.worthplaying.com/article.php?sid=9102
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I want to like this game, but there’s not a single good comment here. Based on what I’ve heard so far, the game has gone from “Buy the moment it hit the shelves†to “Wait till it’s out a week and see what people are saying about it.â€Â
SYSTEM
Athlon XP 1600
512 DDR
Geforce 3
nforce Audio
12mbit ADSL
When only I was in the server, the game ran fine. Good feel, good framerate, good physics. As soon as the first person joined, something started to feel wrong. It was still "ok" but my spider sense was tingling. After the server total went to 4 people, it was lagging terribly. Lagging is not the right word, it was CHOPPING. Each player was slowing the game exponentially. So at one player the game was great, but at 9 players it was totally unplayable. Of course, you can't set the max # of players in the SETUP screen (doh!) so essentially every game will bog down and die.
Once this physics / netvode bug gets worked out I think the game will be pretty enjoyable.
Hakujin
shack opinion: if they like it, I'm timid, but will try it.
If they hate it, uh, thanks for being a filter, guys!
Also, i completely agree with unmaker's point. It's a demo. A DEMONSTRATION. So instead of being average, bad, buggy or otherwise sucky it should make me want buy the full game. It should impress people. Clearly not the case here. This piece of shit does not make want to buy anything.
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Guns - Poor guns. They don't feel right, and you don't feel in touch with them. The sounds aren't any good either.
Finding a Server - Well every server wasn't dedicated but there's no way to tell that from the screen. Lowest ping I had was 156.
Gameplay - Netcode to me was terrible, I finally found a server where I was pinging 115 and I was teleporting everywhere. The framerate sucks absolute ass. I was playing this on an ATI 9700 and the framerate dropped way down several times. On a Geforce 4 Ti4200 I couldn't even play it in 1024.768 I had to use 800x600.
Characters - They are kind of cool but they just kind of blend into the background and sometimes it's hard to make them out.
Maps - Looks like just a bunch of shit was tossed out onto a level without really thinking them out. Looks like no thought was given to strategy, camping points, squeeze points etc...
Overal Impression - Had the promise to be a really really fun game. I was expecting something fun like duke nukem or something with all the interaction, sadly the only interaction was me shooting a barell with a bad explosion animation. I ended up deleting this one on my hard drive after 1 hour of trying to get it working and playing time. How dissapointing.
Graphics 7/10
Sounds 3/10
Gameplay 4/10
Fun-factor 3/10
Overall 4.5/10
bleh!
There was no way this demo was tested on the internet before it was released. I don't think anyone would have released this if they saw how bad the netcode was. It starts out with pretty decent (100 - 150ms) pings, then leaps to 600-1000ms, and before you know it, you're over a second behind. :(
Help us id Software, you're our only hope!
give me doom3 goddamnit, i'm getting sick of these lame ass generic games
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I would have to wait for that SP part with which Steve had fun.
Oh, and this - Worst guns of 2003.
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The netcode oddly enough is shoddy which is unusual for an unreal powered game. The animations on the weapons are very uninspiring, the sound effects do the weapons no justice either. All in all, a very very bad demo if this is representive of the finished product which is already gone gold.
The physics system though much hyped was not displayed very well, I did manage to pick up an oil drum and throw it at someone then shoot it in mid-air. Kinda cool, but not as satisifying as one would hope. The rag doll physics seem virtually missing. What else can I say, im very underwhelmed and disappointed :(
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