Vietcong Gone Gold
by Maarten Goldstein, Mar 18, 2003 12:21pm PSTThe guys at the Gathering today announced that the first person shooter Vietcong has gone gold. The game, developed by Pterodon and Illusion Softworks will ship to stores later this month.
Players of Vietcong can... - Enter a killing zone as either U.S. or VC soldiers in intense multiplayer action for up to 64 players. - Stalk your enemy with an elite force of specially trained soldiers. - Fight for honor and freedom in over 20 dramatic missions. - Strike from the shadows with more than 20 deadly weapons. - Race across hazardous terrain in jeeps, huey's, and riverboats. - Stay alert or their next step could trigger trip wires, spikes, or pit traps. - Infiltrate dangerous underground lairs containing miles of enemy infested tunnels.You can find a multiplayer demo of the game on FileShack, a single player demo should be out soon.
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Comments
geez, how about a little originality for god sakes...
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Enable Vietnam mode on the servers to take away the aiming recticle, take away the health bar, and take away the ammo count. <3
Plus it has a really cool "auto-leveling" feature. If you're crouched or prone behind an object that you could 'rest your hand' on, to gain stability, when you bring up your ironsites (you have no targeting recticle when you're not aiming) - you will place your arm on the object in a way to stabalize yourself and you will aim better.
Same goes for if you're next to a tree, you'll brace your weapon against the tree. Little features like that make this game great.
Oh, and the foliage.
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I'm recalling the issues with Hitman 2, the Sikh issue... I wonder why developers would choose to follow in potentially costly and embarrasing footsteps?
Just curious. I'm not doubting any of the actual gameplay, but maybe the title itself. Call it "Jungle Warfare" or something, maybe? hehehe
I think I'll STFU anyway. Too much politics and whatnot on the brain, not enough coffee.
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They had terrible death animations. One animation you shoot them, they do a backroll back into the upright position and then grab their chest and die. wtf? Did i just kill roger rabbit?
The game is extremely non-linear and there seemed to be very little scripted sequences other than the spawning of enemies at convenient times. The graphics while impressive with the jungle setting, sucks with enemy models, weapons and special effects. The effects of the grenades and explosions were terribly weak. I just hope they were placeholders, but i have a feeling they're not.
Overall this game is like Medal of Honor, minus the exciting scripted sequences and add a whole lot of ass.
I'm saving my money for Raven Shield.
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Look out for charlie, up in the trees!
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sweet, im getting it..
meh