Late Night Consoling
by jason bergman, Mar 05, 2003 8:30pm PSTSo has the new Console Game of the Evening system been a success? Considering that there are currently 120 games in the hopper from all you guys, I'd say without a doubt, that it most certainly has. Naturally I can't say that I'll use every one of these, or even a third of them, but please keep them coming in! I love the fact that I have this huge list to scroll through and pluck one from every night. I continue to tweak everything of course...by request I've made the systems more or less alphabetical, and I've fixed that odd "bad character" error that was popping up occasionally. Don't worry if you saw that, your game was still successfully submitted. Anyway, keep 'em coming in!
| Sony's Superfreaky PS3 Chip This article at Silicon Valley.com reports on Sony and Toshiba's new "cell" CPU that will be used for the PlayStation 3. According to this article, it contains as many as 72 processors on a single chip, which if true, could theoretically give the system the 1,000 times more power than the PS2 Sony's been promising for a while now. Of course, none of that matters if there aren't any games to take advantage of it, and this article correctly points out that this could be one really difficult architecture to program for, a complaint already heard for the comparatively simple PS2. | |
| PS2 Price Cuts? Or...? At a Bear Stearns Investment conference in Florida, there's some debate as to whether or not Sony will cut the price of the PS2 by $50. Activision CEO Bobby Kotick suggests that this is necessary for the industry to grow, but that he hasn't seen anything from Sony that suggests they'll be doing this anytime soon. Let's not forget that we've heard all this before...if Nintendo and Microsoft drop their prices, Sony will follow suit, there's no doubt about that. | |
| SWAT Q&A A new Q&A with an unnamed representative from Argonaut is up at Computer and Video Games, talking with him/her about their upcoming tactical shooter SWAT: Global Strike Team. | |
| Medal of Honor: Rising Sun Preview IGN's preview of Medal of Honor: Rising Sun is online tonight, offering a look at this upcoming two-part shooter for all three systems. Accompanying the preview are the first gameplay movies to be released from the game. | |
| No Morrowind on PS2 Despite appearing on retailers' release lists, IGN has confirmed that Elder Scrolls Adventures does not exist, and there is no PS2 Elder Scrolls game in development at this time. | |
| Famitsu Review Scores Games Are Fun has posted the latest review scores from the Japanese magazine Famitsu. There are two major PS2 releases reviewed this week: Final Fantasy X-2 scored a 9, 9, 8 and 8 for a Gold Award, while Virtua Fighter 4 Evolution nabbed itself a 9, 10, 9, 9 for a Platinum Award. | |
| Rayman 3 Ships Ubi Soft announced today that Rayman 3 has shipped for Nintendo's two platforms. These two games can be connected to unlock extra content. | |
| Misc. Media GameSpot's updated impressions of Pokemon Ruby & Sapphire contains a ton of new screenshots, while CvG has new shots from the Xbox port of Operation Flashpoint. Over at Games Are Fun there's a new preview of Super Puzzle Fighter II with new shots, and IGN has some new movies from X2: Wolverine's Revenge. |
Super Monday Night Combat launches Turbocross mode
The Secret World delayed until July 3
Daily Filter: Sleeping Dogs, Transformers: Fall of Cybertron
Kingdoms of Amalur needed 3 million sales 'to break even,' RI governor says
Former Modern Warfare devs wanted to give Call of Duty series a 'rest'
Comments
Already the trend in graphics hardware shows a move towards programmable architectures. Furthermore you'll recall several developers forecast that several years hence rendering engines would move back towards software solutions since CPUs were getting evermore powerful and GPUs more generalized. Fixed T&L is already on the way out PC side. Cell simply means that instead of one powerful CPU (as suggested by comments below) you'll have a series of linked units that can be configured by choice to do whatever. This is far more efficient and eventually cost effective. Multitasking and multiprocessor environments already exist, this just takes it to a new level. Yeah, programmers will have to learn some new tricks, just like they do when new versions of Win, Linux, OpenGl, DirectX, or various languages and APIs come out. Oh well I say; that is a fact of a programmer's life.
Tha last interesting bit about Cell is that it truly takes some of the ideas floating about regarding Internet computing (whether it be grid computing, web services, web enabled fridges, etc.) and gives them in a fixed hardware target that will allow them to be explored in a real and practical manner. Asssuming that PS3 is a big success (and I don't doubt it will be) it serves, in a way, to subsidize all these other uses. This isn't just about PS3 but also IBM and Toshiba and any other Cell users trying to find a new way to deliver and use computing resources both at the hardware level and the software level. It may not be revolutionary but it is a BIG evolutionary step.
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Movie-like games O_O
*droools on the thought of Devil may Cry Gfx on that machine*
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Tenchu is a fucking blast, tho I suck at it now. There are some very satisfying blood sprays when you kill guys, and the stealth kills are fucking cool!!
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IBM are working with them
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-Jon
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With the PS 3, Sony will apparently put 72 processors on a single chip: eight PowerPC microprocessors, each of which controls eight auxiliary processors.
Wait a minute, 8 PowerPCs * 8 auxilliary = 64 != 72? WTF?
It's really 9*8 because there's a PowerPC with every 8 aux'es
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CAN'T WAIT FOR ALL THOSE BLAND-ASS MIDDLEWARE TITLES! YAY!!!!!
(Microsoft? Nintendo? Please fucking embarass them with your next-gen systems.)
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The problem with the PS3 is by making it more complex in order to compensate with the fact hardware isn't improving as much as they want, they are making the software harder to make. What this means is a lot of small developers won't be able to program for the PS3. It'll only be big companies that can afford to fund a year or two of hard core development time building engines for the machine.
Or, perhaps middleware (engines such as Renderware) will start becoming more common. After all, GTA3/Vice City was made using Renderware and did pretty damn good.
As an game engineer (I'm not a hard core graphics engineer), massive paralell CPUs scare the hell out of me. The sheer amount of planning, engineer and debugging time on such architectures is a nightmare. It's bad enough to debug a process on one CPU, much less SEVENTY TWO!
I'm curious to see how it goes with Sony. Wait and see, I suppose.
/// Zoid.
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(Repost because I was owned by Reply)
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GATE OF THUNDER
"teh greatest game evr!"
no seriously, if you own this, you should be playing it regardless if jason picked it as tonights game or not. :)